Leeroy, lawful male albae Fjorde --------- |..I....| |...@.... |.......| --------- [Leeroy the Fishtank Dipper] St12 Dx11 Co11 In10 Wi7 Ch6 FjoAlbMalLaw Dlvl:1 $0 HP26(26) Pw10(10) AC6 Exp1 T3 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. # (2x) You don't have another special ability in your normal form! # (2x) fishing pole - This is a tool. Color: cyan. Material: metal. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This polearm weapon-tool can be applied to catch fish. grappling hook - This is a tool. Color: cyan. Material: iron. Appearance: iron hook. Most tools can be applied for an effect; some are also useful when wielded. A flail-type weapon-tool that can be used to pull objects and monsters toward you. # condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! Pick an object. I a flying fish or a remembered, unseen, creature (tame flying bloodfish called Kiri) (base level 5) Accessing Pokedex entry for flying bloodfish... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 7, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 4. No resistances. No conveyed resistances. Genocidable, amphibious, carnivorous swimmer, flyer. May be eaten by vegetarians. Is a valid polymorph form. Attacks: 1d10, bite - ordinary physical touches - wraps around Pick an object. I a flying fish or a remembered, unseen, creature (tame flying bloodfish called Kiri) (base level 5) Accessing Pokedex entry for flying bloodfish... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 7, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 4. No resistances. No conveyed resistances. Genocidable, amphibious, carnivorous swimmer, flyer. May be eaten by vegetarians. Is a valid polymorph form. Attacks: 1d10, bite - ordinary physical touches - wraps around # As a fjorde, you cannot speak. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: shock resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 83% Implant drop chance was reduced to 85% Potion drop chance was reduced to 59% Armor drop chance was reduced to 67% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: javelin (turn 14) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38280 Monster spawn increase reached its maximum at turn 188464 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2857626 The monster class that cannot be genocided was lizard The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: feminine lass (freq bonus 4) The monster species that spawned more often: multicolor ray (freq bonus 96) The monster species that spawned more often: green dragon worm (freq bonus 12) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 8) The monster species that spawned more often: fife mushroom (freq bonus 6) The monster species that spawned more often: teethfish (freq bonus 15) The monster species that spawned more often: Green-elf (freq bonus 20) The monster species that spawned more often: contradictive discontinuity (freq bonus 48) The monster species that spawned more often: annaun-no (freq bonus 54) The monster species that spawned more often: normal draconian (freq bonus 9) The monster species that spawned more often: selenite sustenance engine (freq bonus 9) The monster species that spawned more often: black crasher (freq bonus 24) The monster species that spawned more often: training bulb (freq bonus 12) The monster species that spawned more often: loyalest tentier (freq bonus 3) The monster species that spawned more often: inka bartender (freq bonus 8) The monster species that spawned more often: hell sheep (freq bonus 4) The monster species that spawned more often: kiester unwilling (freq bonus 12) The monster species that spawned more often: ladiesman (freq bonus 42) The monster species that spawned more often: necroskeleton (freq bonus 16) The monster species that spawned more often: Succubus Sergeant (freq bonus 8) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 10) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 5) The monster species that never randomly spawned: wra-wra-wra grue The monster species that never randomly spawned: advisee banker The monster species that never randomly spawned: enormous item trove The monster species that never randomly spawned: nasty bulb The monster species that never randomly spawned: hematologist imprest The monster species that never randomly spawned: xorn zombie The monster species that never randomly spawned: filament tented The monster species that never randomly spawned: petty very old black dragon The monster species that never randomly spawned: pile of poofed coins The monster species that never randomly spawned: panther man The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 68) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 65) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 48) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 13) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 100) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy silver ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 1) Trap randomization happened for 1 in 6 traps Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You had 1498 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Cheep Cheep, Blubber and Boss Bass Your deity was Cheep Cheep The version you were playing was: Unix SlashEMExtended Version 2.6.0 (88e0a2d9) - last build Sat Dec 21 03:24:25 2019. You could not have safely prayed (241) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (KASTOR THAB THAB) scroll of mana (TUXIE WANTS TO HACK UP MARIOS FINGERS) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of cure (T A C H) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Potions potion of water (clear) potion of blood (blood-red) potion of amnesia (sparkling) Tools grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Fjorde... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.