Leeroy, lawful male borg Mill Swallower ------- |@....| .z....| |.....| ---+--- [Leeroy the Trash Eater] St8 Dx6 Co7 In6 Wi12 Ch7 MilBorMalLaw Dlvl:1 $0 HP21(21) Pw8(8) AC1 Exp1 T3 Latest messages @ a human or elf or you (borg mill swallower called Leeroy, on a staircase) Accessing Pokedex entry for mill swallower... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, organivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical pair of rocket gauntlets - This is a piece of armor. Color: cyan. Material: obsidian. Appearance: (null). Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gauntlets that improves your armor class by 2 points. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) pair of rocket gauntlets - This is a piece of armor. Color: cyan. Material: obsidian. Appearance: (null). Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gauntlets that improves your armor class by 2 points. pair of rocket gauntlets - This is a piece of armor. Color: cyan. Material: obsidian. Appearance: (null). Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A pair of gauntlets that improves your armor class by 2 points. robe - This is a piece of armor. Color: yellow. Material: leather. Appearance: yellow robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. robe - This is a piece of armor. Color: yellow. Material: leather. Appearance: yellow robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. axe - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (3x) You don't have another special ability in your normal form! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy Scroll identification only worked 100 times out of 168 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 41% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: dart The following skill was limited to basic proficiency: sling The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: paddle (turn 54) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1428) The following skill became harder to train at higher skill levels: riding Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91961 Monster spawn increase reached its maximum at turn 161282 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1259778 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: anesthesia cavitied (freq bonus 4) The monster species that spawned more often: black chameleon (freq bonus 4) The monster species that spawned more often: yora hawk (freq bonus 32) The monster species that spawned more often: greater mummy (freq bonus 20) The monster species that spawned more often: orange star (freq bonus 18) The monster species that spawned more often: prick lurker (freq bonus 20) The monster species that spawned more often: empire state building (freq bonus 8) The monster species that spawned more often: pre-era specter (freq bonus 32) The monster species that spawned more often: unearthing jejune (freq bonus 14) The monster species that spawned more often: flying umber hulk (freq bonus 12) The monster species that spawned more often: phaser spore (freq bonus 4) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 10) The monster species that spawned more often: bawdry dybbuk (freq bonus 12) The monster species that spawned more often: super-old guy (freq bonus 12) The monster species that spawned more often: humanoid centaur (freq bonus 36) The monster species that spawned more often: demon's lord (freq bonus 144) The monster species that spawned more often: +2 em barricade (freq bonus 24) The monster species that spawned more often: trickster dresser (freq bonus 20) The monster species that spawned more often: bigger hulk (freq bonus 15) The monster species that spawned more often: impish golem (freq bonus 32) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: aklash The monster species that never randomly spawned: gracious maid The monster species that never randomly spawned: grem-lich The monster species that never randomly spawned: Gerion The monster species that never randomly spawned: racer champion The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: marjittel The monster species that never randomly spawned: splicticore The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: resist paralysis (ongoing) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 11) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: ancient shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: statcrease stone (gray) The RNG hath decreed that this item was always generated cursed: bad part stone (gray) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: purification (fresh) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 11) The spell school whose books are more common was matter spells (freq bonus 14) Trap randomization happened for 1 in 361 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had infravision You had 1498 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Indra, Soma and Ishwara Your deity was Indra The version you were playing was: Unix SlashEMExtended Version 2.6.0 (88e0a2d9) - last build Sat Dec 21 03:24:25 2019. You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor dwarvish iron helm (hard hat) robe (yellow robe) leather gloves (transparent gloves) Scrolls scroll of healing (HAS README) scroll of mana (LOOK EN WITH EYES TO LOW ATTACK) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (MIXING FUCK) scroll of cure (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of extra healing (THAI MASSAGE IS BETTER THAN SEX) * scroll of greater mana restoration (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mill Swallower... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.