Leeroy, neutral female aztpok Mystic ----------- |.......d.| |......@F%| |.........| ----------- [Leeroy the Insert rank title here] St10 Dx10 Co8 In10 Wi14 Ch11 MysAztFemNeu Dlvl:1 $0 HP13(13) Pw6(6) AC9 Exp1 T3 Snd Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female aztpok Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You walk very quietly. The moon is waxing tonight. You stagger under your heavy load. Movement is very hard. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) implant of anthrax - This is an implant. Color: brown. Material: arcanium. Appearance: compact. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! An implant that gives 1 points of AC. It also gives an enchantment, but your skill isn't high enough to recognize it. Your load is too heavy to climb the stairs. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets a - an uncursed amulet of life saving {0} Implants b - an uncursed implant of anthrax {0} Weapons c - an uncursed +0 battle-axe (weapon in hands) {48} Armor d - an uncursed +0 pair of elven boots (being worn) {8} Comestibles g - 7 uncursed slime molds {0} Scrolls i - an uncursed scroll of identify {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed spellbook of endure cold (0:4) {0} Potions h - an uncursed finalized potion of clairvoyance {0} Rings e - an uncursed -2 ring of increase accuracy {0} Wands k - an uncursed wand of secret door detection (0:6) {0} Tools f - an uncursed expensive camera (1:94) {0} Gems l - 8 uncursed +0 rocks (in quiver) {0} Boulders/Statues m - an uncursed statue of an ant zombie {600} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +3 shadow scourge {500} Venoms p - an uncursed blinding venom {1} The statue of an ant zombie is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 99% Armor drop chance was reduced to 88% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable after a while: unicorn horn (turn 31645) The following skill couldn't be trained before a certain turn number is reached: implants (turn 21201) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50940 Monster spawn increase reached its maximum at turn 134684 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3209013 The monster class that cannot be genocided was gnome The monster species that spawned more often: persuaded adequacy (freq bonus 4) The monster species that spawned more often: hell witch (freq bonus 18) The monster species that spawned more often: hidden shaman (freq bonus 7) The monster species that spawned more often: time bomb (freq bonus 4) The monster species that spawned more often: fukoshima plant (freq bonus 3) The monster species that spawned more often: werecow (freq bonus 5) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 4) The monster species that spawned more often: little bum (freq bonus 4) The monster species that spawned more often: missed turn (freq bonus 3) The monster species that spawned more often: annoyed ogre (freq bonus 4) The monster species that spawned more often: flashlamp adaptation gong (freq bonus 8) The monster species that spawned more often: shop ghost (freq bonus 12) The monster species that spawned more often: petty rainer (freq bonus 12) The monster species that spawned more often: otolaryngologist wasp (freq bonus 10) The monster species that spawned more often: bewitched force patch (freq bonus 12) The monster species that spawned more often: tender babe (freq bonus 9) The monster species that spawned more often: aggressive morlock (freq bonus 40) The monster species that spawned more often: kobold (freq bonus 12) The monster species that spawned more often: pectoral unshaved (freq bonus 8) The monster species that spawned more often: desert play figure (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: ethereal dragon The monster species that never randomly spawned: randomizing dotingly The monster species that never randomly spawned: jumping scare eel The monster species that never randomly spawned: negator The monster species that never randomly spawned: glib hand The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: wererat The monster species that never randomly spawned: hardcore caterpillar The monster species that never randomly spawned: nou forcer The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: pole lantern ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: block-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 8) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 59) The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 13) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 41) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 10) The RNG hath decreed that this item was generated more often: scenty helmet (sand helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: sand (soft) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: symbiote ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: psi trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You saw invisible You had 1497 points of nutrition remaining You were stealthy You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was Dion Nicolaas The version you were playing was: Unix SlashEMExtended Version 2.5.9 (3cdc8c87) - last build Fri Nov 29 14:31:24 2019. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 + protect 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (unexpected) Implants implant of anthrax (compact) Weapons battle-axe (double-headed axe) Armor elven boots (roller boots) Scrolls scroll of identify (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of healing (WEAR A SHEMAGH IN THE DESERT) scroll of mana (STUFF WEIGH WAY TOO MUCH) scroll of phase door (INS CUBITOR) scroll of standard id (OBI WAN CANOPY) scroll of cure (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of extra healing (SUPERCOMPLEX LICHENORC) * scroll of greater mana restoration (4OFAE OF9 SCC9) Spellbooks spellbook of endure cold (petrified) Potions potion of clairvoyance (mineral) Rings ring of increase accuracy (cancerous) Wands wand of secret door detection (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 5 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Since you quit, the score list will not be checked.