Leeroy, lawful male atlantean Astronaut I I I ########### #}}}}}}I}}# I I ##### #}.I^^^^.}## #}}}} I###}.F}}}}.}}# #}>....}}}}}}I^}$F%Z@}# `..>¯..}^}@$Z@f}# #}..=}}....}}.}^}F$T@@}# I # `%}..}}%...}@}FX:u°}# `.}..}}}}}r}^}$@.F.}# `. `..K.}.}^}cb}}}}# I ` `.}}}.}°}^#.....}# I j°.}.}.}^}.f+}}}# I I I `}...}.}^#.....}# I I I I .).}.}.}^}...}}}# I ..}}}}.}.}F#....(}# I I ..`.G.r`....}}}}}}}# `..`} `....}####### I .. . .}}}}} }} }}}#### I [Leeroy the Rocket Tester] St7 Dx9 Co13 In10 Wi8 Ch13 AstAtlMalLaw Spa:41 $0 HP0(21) Pw13(13) AC10 Exp1 T5 Latest messages Flying Saucer swings his double-headed axe at the mover jelly. Flying Saucer hits the mover jelly. The mover jelly is killed! The software engineer called idelas the summer intern fires a bullet! Your force field causes a bullet to miss you. The software engineer called idelas the summer intern swings his pistol. The software engineer called idelas the summer intern hits you! [-4 -> 3] Warning: HP low! The friendly adventurer misses. The backbringer bites you! [-1 -> 2] Warning: HP low! You begin bashing monsters with your raygun. You hit the kobold zombie. The software engineer called idelas the summer intern fires a bullet! Your force field causes a bullet to miss you. The software engineer called idelas the summer intern swings his pistol. The software engineer called idelas the summer intern hits you! You die... Your inventory Weapons n - a cursed -1 raygun (weapon in hand) {20} Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed greased -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: wallwalking You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 96% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 83% Tool drop chance was reduced to 78% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: searching The following skill became untrainable if you tried to train it too early: matter spells (turn 256) The following skill became untrainable after a while: divination spells (turn 12557) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 49000) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114012 Monster spawn increase reached its maximum at turn 193231 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1036881 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: fire xorn (freq bonus 21) The monster species that spawned more often: correct bull (freq bonus 30) The monster species that spawned more often: greater air elemental (freq bonus 4) The monster species that spawned more often: centralize nubility (freq bonus 3) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 36) The monster species that spawned more often: hahaha warp fungus (freq bonus 12) The monster species that spawned more often: bugbear chieftain (freq bonus 12) The monster species that spawned more often: flea (freq bonus 6) The monster species that spawned more often: old stone dragon (freq bonus 6) The monster species that spawned more often: dreggiest navigability (freq bonus 16) The monster species that spawned more often: clear mewlip (freq bonus 18) The monster species that spawned more often: tlot horse (freq bonus 9) The monster species that spawned more often: toxic force patch (freq bonus 3) The monster species that spawned more often: giant mottled termite (freq bonus 5) The monster species that spawned more often: master cloll (freq bonus 12) The monster species that spawned more often: premeditative uvula (freq bonus 18) The monster species that spawned more often: cult leader (freq bonus 4) The monster species that spawned more often: nebulous ray (freq bonus 9) The monster species that spawned more often: forgotten troll (freq bonus 20) The monster species that spawned more often: siena mold (freq bonus 12) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster species that never randomly spawned: big permamimic The monster species that never randomly spawned: adom horror The monster species that never randomly spawned: boot girl The monster species that never randomly spawned: stonebiter The monster species that never randomly spawned: intercourse uveal The monster species that never randomly spawned: flan distrait kibitzing The monster species that never randomly spawned: criminologic horsey dipt rely wiring The monster species that never randomly spawned: shruncus The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: big porpse The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 13) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 16) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 2) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 18) Trap randomization happened for 1 in 152 traps Next attribute increase check would have come at turn 1488 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1492 points of nutrition remaining You could fly You could swim You could survive without air You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (169) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (meteoric helmet) flying boots (rainbow boots) evencore cloak (cyan cloak) Scrolls scroll of antimatter (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) scroll of phase door (ALTUM VIDETUR) scroll of standard id (RIFF8M WAVEFMT) scroll of cure (SEED SHOTED AS GUN 25 TIME) * scroll of extra healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of greater mana restoration (FIRE BIRD BELLE) scroll of bad equipment (HTH HAND GFY) Potions potion of healing (alcoholic) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 41: <- You are here Vanquished creatures 0 eatblats (1 created) 0 cockatoo chicks (1 created) 0 scrawny cats (1 created) 0 backbringers (1 created) 0 slowlaines (1 created) 0 hobbit younglings (1 created) a mover jelly 0 normal jellies (1 created) 0 mynocks (1 created) 0 mini mimics (1 created) 0 sewer rats (1 created) 0 drains rats (1 created) 0 wild rabbits (1 created) 0 wimpdag bangers (1 created) 0 dmg vortices (1 created) 0 healtegrators (1 created) 0 nolds (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 small shriekers (1 created) 0 red force patches (1 created) 0 little grey aliens (1 created) 0 giant children (1 created) 0 kestrels (1 created) 0 clolls (1 created) 0 mini xorns (2 created) 0 kobold zombies (1 created) 0 ufos (1 created) 0 human adventurers (1 created) 0 friendly adventurers (1 created) 0 zero gunnhilds (1 created) 0 insane survivors (1 created) 0 software engineers (1 created) 0 geeks (1 created) 0 eh ghosts (1 created) a slata 0 oyster mussles (2 created) 0 sqaakers (1 created) 0 stationary walls (1 created) 0 novice roll walls (1 created) 0 hola-hola blurters (1 created) 0 scroll troves (1 created) 44 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... You died in Space Base on dungeon level 41 with 12000 points, and 0 pieces of gold, after 5 moves. Killer: a monster (software engineer called idelas) You were level 1 with a maximum of 21 hit points when you died. You reached the 47th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 252318 ziratha-Rog-Cen-Mal-Cha died in Sewer Plant on level 17. Killed by a monster (sky elf). - [162] 3 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 45 12035 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 41. Killed by overexertion. 18 [21] 46 12030 bugsniper-Emp-Ang-Mal-Neu died in Space Base on level 34. Killed by a monster (pi plant). - [32] *47 12000 Leeroy-Ast-Atl-Mal-Law died in Space Base on level * 41. Killed by a monster (software engineer called idelas). - [21] 48 11862 metanite64-Wiz-Ung-Mal-Cha died in The Gnomish Mines on level 6. Killed by self-genocide. 131 [131] 49 11800 bugsniper-Emp-Ang-Mal-Neu died in Space Base on level 37. Killed by a blast of fire. - [14]