Leeroy, lawful female addicted Dunmer | ### |.... --.-- |......:.@B| |........$.. |..........| ------------ [Leeroy the Radical Elf] St25 Dx25 Co25 In25 Wi25 Ch25 DunAddFemLaw Dlvl:1 $0 HP20(20) Pw9(9) AC0 Exp1 T1 Cnf Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female addicted Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 83% Wand drop chance was reduced to 75% Potion drop chance was reduced to 83% Armor drop chance was reduced to 86% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: hammer The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: long sword The following skill became untrainable after a while: shield (turn 21304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68519 Monster spawn increase reached its maximum at turn 167369 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3950282 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: crazy cactus (freq bonus 4) The monster species that spawned more often: bearded gargoyle (freq bonus 2) The monster species that spawned more often: umber completion (freq bonus 4) The monster species that spawned more often: luminescent force fungus (freq bonus 24) The monster species that spawned more often: illithid (freq bonus 2) The monster species that spawned more often: sustainer (freq bonus 6) The monster species that spawned more often: sigma guard (freq bonus 7) The monster species that spawned more often: acid worm (freq bonus 14) The monster species that spawned more often: slime mushroom (freq bonus 24) The monster species that spawned more often: time fungus (freq bonus 12) The monster species that spawned more often: pillowy ladler (freq bonus 10) The monster species that spawned more often: conscious warp fungus (freq bonus 6) The monster species that spawned more often: evasive infantryman (freq bonus 4) The monster species that spawned more often: wereblacklight (freq bonus 4) The monster species that spawned more often: Otiax (freq bonus 6) The monster species that spawned more often: big mimic (freq bonus 1) The monster species that spawned more often: +4 gmm cutoff (freq bonus 12) The monster species that spawned more often: fantasy mooting (freq bonus 2) The monster species that spawned more often: equalizer unload bay (freq bonus 5) The monster species that spawned more often: cyan beam (freq bonus 12) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 12) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: afro acrobatically The monster species that never randomly spawned: unrecognizable marilith The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: litten commixt The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: steel mole The monster species that never randomly spawned: rawrog The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: cloak of flight (feathery cloak) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 18) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 182) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 14) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 56) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 6) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 16) The RNG hath decreed that this item was generated more often: highway (A HIGHWAY TO THE LEFT, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: yoga pants ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 12) Trap randomization happened for 1 in 688 traps Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (383) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (winter boots) * elven cloak (faded pall) Scrolls scroll of healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of mana (THE AI IS OUTWITTING THE HUMANS) scroll of phase door (GIMME A LITTLE SPANKING) scroll of standard id (SLIPPAGE 2DOT0) scroll of cure (IAZNAB) * scroll of extra healing (ARCHENTECHTHA) * scroll of greater mana restoration (PROC TANK PUMP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.