Leeroy, lawful male borg Astronaut --# |@. I |.Z I I I I I I I I I I [Leeroy the Rocket Tester] St10 Dx7 Co8 In9 Wi9 Ch10 AstBorMalLaw Spa:27 $0 HP20(20) Pw13(13) AC10 Exp1 T1 Latest messages Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # evencore cloak - This is a piece of armor. Color: brown. Material: compost. Appearance: organic cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak spawns evencore pictures. It grants almost no armor class and 3 points of magic cancellation. helm of decontamination - This is a piece of armor. Color: green. Material: plastic. Appearance: green bowel. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A helmet that grants you contamination resistance, which reduces all incoming contamination by a factor 5. helm of decontamination - This is a piece of armor. Color: green. Material: plastic. Appearance: green bowel. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). A helmet that grants you contamination resistance, which reduces all incoming contamination by a factor 5. jumpsuit - This is a piece of armor. Color: gray. Material: plastic. Appearance: silver clothes. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Reflection and MC3! This thing's overpowered, I tell ya! pair of flying boots - This is a piece of armor. Color: gray. Material: tar. Appearance: street boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A funny pair of boots with wings that allows the wearer to fly like an eagle. What do you want to wear? [*] You are already wearing some armor. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} j - an uncursed +1 robe {16} k - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} i - an uncursed +1 red lightsaber (1227) (weapon in hand) {24} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 87% Food drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: attack spells The following skill was limited to basic proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: chaos spells (turn 285) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35300 Monster spawn increase reached its maximum at turn 119943 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 447192 The monster class that cannot be genocided was orc The monster species that spawned more often: argus (freq bonus 3) The monster species that spawned more often: polychrome boomer (freq bonus 10) The monster species that spawned more often: Amandine (freq bonus 6) The monster species that spawned more often: eastern tengu (freq bonus 2) The monster species that spawned more often: cloak inboard variated (freq bonus 2) The monster species that spawned more often: knapsack lamb (freq bonus 2) The monster species that spawned more often: armored cow (freq bonus 3) The monster species that spawned more often: enchanted dog (freq bonus 4) The monster species that spawned more often: sawhorse morphinic (freq bonus 8) The monster species that spawned more often: Dispator (freq bonus 2) The monster species that spawned more often: stalking master lichen (freq bonus 72) The monster species that spawned more often: nonspechaun (freq bonus 6) The monster species that spawned more often: dubbin gonococcic (freq bonus 30) The monster species that spawned more often: venom stalk (freq bonus 8) The monster species that spawned more often: techno fungus (freq bonus 1) The monster species that spawned more often: dehorned overhurried (freq bonus 6) The monster species that spawned more often: rhed mushroom (freq bonus 12) The monster species that spawned more often: aggravator turret (freq bonus 4) The monster species that spawned more often: sanity hound (freq bonus 6) The monster species that spawned more often: newborn despite (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 8) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: porcupo The monster species that never randomly spawned: real colony The monster species that never randomly spawned: Balam The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: great eagle The monster species that never randomly spawned: lightning paraelemental The monster species that never randomly spawned: evil dragon The monster species that never randomly spawned: druidic functionality The monster species that never randomly spawned: duskiest tropospheric The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: implant of enforcing (underwhelming) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 8) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 50) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 10) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 2) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 11) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: premature death trap (freq bonus 2) Trap randomization happened for 1 in 666 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining You could fly You could swim You could survive without air You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (green bowel) flying boots (street boots) evencore cloak (organic cloak) robe (camo robe) leather gloves (mirrored gloves) Scrolls scroll of antimatter (VITIO PUS RO) scroll of healing (CHRISTINE FEMININE) scroll of mana (CHOP CHOP MASTA ONION) scroll of phase door (HYPNOTIZED PLAGIARIST) scroll of standard id (NACSTAC) scroll of cure (CONVICT PATCH) * scroll of extra healing (FLEEING FLEEEING FLEEEEING) * scroll of greater mana restoration (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) Potions potion of healing (brown) potion of water (clear) Tools magic candle (candle) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 27: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.