Leeroy, lawful male albae Cyberninja ----- |...| ...| |U.$| |@... ----- [Leeroy the Eavesdropper] St14 Dx18 Co10 In9 Wi6 Ch4 CybAlbMalLaw Spa:45 $5 HP27(27) Pw15(15) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Cyberninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. What do you want to ready? [- b or ?*] Never mind. special camouflaged clothes - This is a piece of armor. Color: brown. Material: plastic. Appearance: camouflage patterned clothes. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Enemies will have trouble finding you if you wear this light armor, and it also offers a small amount of protection. What do you want to ready? [- b or ?*] Never mind. # Really quit [yes/no]? Your inventory Implants f - an uncursed implant of transcendence {0} Weapons a - an uncursed +1 katana (weapon in hand) {16} b - 4 uncursed +0 frag grenades (in quiver) {0} Armor c - an uncursed +1 special camouflaged clothes (being worn) {6} Scrolls g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools d - an uncursed lock pick {0} e - an uncursed boss visor {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: jumping Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: lance The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: paddle (turn 104) The following skill couldn't be trained before a certain turn number is reached: saber (turn 26226) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44265 Monster spawn increase reached its maximum at turn 145880 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 472953 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: mummy (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: laten force patch (freq bonus 10) The monster species that spawned more often: versify humored (freq bonus 24) The monster species that spawned more often: Succubus Keelhauler (freq bonus 30) The monster species that spawned more often: unassuming moonlet (freq bonus 3) The monster species that spawned more often: monocellular rhythmical tammy nabbed (freq bonus 14) The monster species that spawned more often: scuffed uncompromisingly (freq bonus 36) The monster species that spawned more often: accelerando motorizing (freq bonus 9) The monster species that spawned more often: Bulletproof Kop (freq bonus 4) The monster species that spawned more often: +2 nl barricade (freq bonus 6) The monster species that spawned more often: diametrical titian wand dadaism smiter (freq bonus 5) The monster species that spawned more often: spender tambour (freq bonus 9) The monster species that spawned more often: acid colony (freq bonus 30) The monster species that spawned more often: corpse fiend (freq bonus 20) The monster species that spawned more often: chillbug (freq bonus 10) The monster species that spawned more often: teal patch (freq bonus 18) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 24) The monster species that spawned more often: Doctor Maex (freq bonus 9) The monster species that spawned more often: evolte (freq bonus 8) The monster species that spawned more often: power spider (freq bonus 6) The monster species that spawned more often: tsuchinoko (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster species that never randomly spawned: gantry hardest tx The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: airing urushiol porose gypsyism The monster species that never randomly spawned: Amy's real identity The monster species that never randomly spawned: grassy gnome The monster species that never randomly spawned: shoed mouldy The monster species that never randomly spawned: dragonbreath mimic The monster species that never randomly spawned: jubjub bat The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: razor whip ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 28) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 15) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 33) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 19) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: lizard scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 2) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 11) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 1138 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were able to use the force like a true jedi You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were displaced You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Diddy the Fail Master The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (388) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Implants implant of transcendence (everlasting) Weapons katana (samurai sword) Armor special camouflaged clothes (camouflage patterned clothes) Scrolls scroll of healing (USING FRUITS TO ATTACK) scroll of mana (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of phase door (TOUHOUWABOUHOU) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (HIGH RATE LOWER VOLTAGE IS LOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 45: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cyberninja... Since you quit, the score list will not be checked.