Leeroy, lawful male albae XelNaga |.} .@. |fr [Leeroy the Outworlder] St8 Dx8 Co13 In5 Wi11 Ch4 XelAlbMalLaw Spa:29 $0 HP26(26) Pw10(10) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae XelNaga. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # (2x) You have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) You don't have another special ability in your normal form! # With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) You are not wielding a weapon! Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. What do you want to ready? [- or ?*] You don't have that object. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Scrolls a - 4 uncursed scrolls of healing {0} b - an uncursed greased scroll of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 91% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: searching The following skill became untrainable if you tried to train it too early: chaos spells (turn 43) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43795 Monster spawn increase reached its maximum at turn 144745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 267930 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: archfiend (freq bonus 5) The monster species that spawned more often: kracho (freq bonus 24) The monster species that spawned more often: living cannon (freq bonus 9) The monster species that spawned more often: undervalue teabox (freq bonus 18) The monster species that spawned more often: color ape (freq bonus 21) The monster species that spawned more often: landmine (freq bonus 28) The monster species that spawned more often: rusty mimic (freq bonus 8) The monster species that spawned more often: midget (freq bonus 24) The monster species that spawned more often: large pseudo rat (freq bonus 36) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 48) The monster species that spawned more often: segregating supplicated fetishistic gourmand (freq bonus 54) The monster species that spawned more often: drakeling zombie (freq bonus 36) The monster species that spawned more often: sender nymph (freq bonus 48) The monster species that spawned more often: petro patch (freq bonus 14) The monster species that spawned more often: spoonerism negativing prolifically (freq bonus 30) The monster species that spawned more often: ultra nothing (freq bonus 42) The monster species that spawned more often: giant fire ant (freq bonus 18) The monster species that spawned more often: freezolisk (freq bonus 60) The monster species that spawned more often: mosaic memento (freq bonus 27) The monster species that spawned more often: battle bunny (freq bonus 9) The monster species that spawned more often: pornography plumier (freq bonus 36) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: electro spider The monster species that never randomly spawned: sudden goalscorer The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: aquatic lemming The monster species that never randomly spawned: friendly ghost The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: better naga nymph The monster species that never randomly spawned: hibernal vortex The monster species that never randomly spawned: chronicled eardrop vitalized The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 3) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 20) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 4) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 2) Trap randomization happened for 1 in 825 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jim Raynor, Hierarch Artanis and Sarah Kerrigan Your deity was Jim Raynor The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (274) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (KITCHACK IS NOT A KITCHEN SINK) scroll of mana (YIKES) scroll of phase door (BANANANANANA) scroll of standard id (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (ABSOLUTELY 0 CHANCE) * scroll of extra healing (ZAL BALAMAON EIEOY) * scroll of greater mana restoration (FORCE BOLT IS BROKEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 29: <- You are here Vanquished creatures 0 ants (1 created) 0 lazy cats (1 created) 0 small lynxes (3 created) 0 easy piercers (1 created) 0 little lambs (1 created) 0 small predators (1 created) 0 silky anteaters (1 created) 0 rothes (2 created) Birsen (0 times) 0 cancel watchers (1 created) 0 nethorns (1 created) 0 monkeys (2 created) 0 karate scrubs (1 created) 0 wet hatas (1 created) 0 inactive mushroom patches (1 created) 0 regular plants (1 created) 0 stealer plants (2 created) 0 sukkiri flowers (1 created) 0 batman plants (1 created) 0 radio plants (1 created) 0 shrieker mushroom patches (3 created) 0 kentucky chickens (1 created) 0 yellow mushroom patches (1 created) 0 roast gooses (1 created) 0 chock mochis (1 created) 0 stationary walls (1 created) 0 dagger turrets (1 created) 0 winged fish (1 created) 0 cold troves (1 created) 36 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the XelNaga... You quit in Space Base on dungeon level 29 with 10400 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 26 hit points when you quit. Since you quit, the score list will not be checked.