Leeroy, lawful male japura Astronaut I I I I I I I I II I I I I I I ---I------# I I I I I I I I I ### I |....I...-, I I III I II I III I.......I..|I,I.I... ,,I I........ II I|.I...I,,III-I-I-II-I----#,...I..| I I,##I.I...... II II I I I |....|##I#I I I I ##-I-I--- I #,,,-...I I I I I I----I II I I I I I ####----I I II I I III II I I I I I I I I I I [Leeroy the Vostok Martyr] St10 Dx5 Co14 In12 Wi6 Ch12 AstJapMalLaw Spa:27 $28 HP-1(48) Pw31(31) AC10 Exp4 T348 Dim Latest messages The easy grue bites you! [-1 -> 6] Warning: HP low! The easy grue's sinister gaze fills your mind with dreadful, evil thoughts! You miss the baby purple dragon. You kill the baby purple dragon! The tiny dragom bites you! You hear the howling of the CwnAnnwn... [-4 -> 3] Warning: HP low! You hear a mumbled curse. You kill the tiny dragom! "I always play in machine store because it is cheaper than others." You destroy the spit golem! You miss the baby red dragon. The part man hits you! [-2 -> 1] Warning: HP low! The part man hits you! You die... Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} q - an uncursed +0 splint mail {160} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} p - an uncursed finalized scroll of teleportation {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} o - an uncursed oilskin sack {5} Contents of the oilskin sack: a cursed potion of full healing {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 46 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 57 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 65% Armor drop chance was reduced to 99% Tool drop chance was reduced to 60% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 92% of the time only The following skill was trained at half the usual rate: two-handed sword The following skill was limited to basic proficiency: flail The following skill became untrainable if you tried to train it too early: matter spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48817 Monster spawn increase reached its maximum at turn 157417 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1524216 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: upstream timpani (freq bonus 8) The monster species that spawned more often: dualwield human (freq bonus 6) The monster species that spawned more often: opal mushroom (freq bonus 18) The monster species that spawned more often: static permamimic (freq bonus 16) The monster species that spawned more often: blue play figure (freq bonus 16) The monster species that spawned more often: draugr megasleeper (freq bonus 4) The monster species that spawned more often: burning wall (freq bonus 12) The monster species that spawned more often: gravitator (freq bonus 36) The monster species that spawned more often: deceiving mold (freq bonus 2) The monster species that spawned more often: crabbily catechumen (freq bonus 8) The monster species that spawned more often: timeless snail (freq bonus 12) The monster species that spawned more often: petty xorn (freq bonus 14) The monster species that spawned more often: shackle lich (freq bonus 1) The monster species that spawned more often: absent fungus (freq bonus 12) The monster species that spawned more often: frozen spirit (freq bonus 16) The monster species that spawned more often: wording hoorah (freq bonus 4) The monster species that spawned more often: auditor hi intimately clubfoot (freq bonus 3) The monster species that spawned more often: Bael (freq bonus 4) The monster species that spawned more often: anime lady (freq bonus 9) The monster species that spawned more often: blackballed monophobia (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 7) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: operandi degenerative The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: thieftaker biconcave The monster species that never randomly spawned: dobiel The monster species that never randomly spawned: axus jelly The monster species that never randomly spawned: Michael Yamada The monster species that never randomly spawned: laser turret The monster species that never randomly spawned: fake warp fungus The monster species that never randomly spawned: wouwou beggar The monster species that never randomly spawned: weaselly campaign The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: urine (pewet) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 25) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 5) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 44) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 4) Trap randomization happened for 1 in 182 traps Next attribute increase check would have come at turn 1061 Strength training was 17 Dexterity training was 14 Wisdom training was 6 Constitution training was 8 Your sanity was 0 You were dimmed (2) You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 1115 points of nutrition remaining You could fly You could swim You had contamination resistance You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (tribal helmet) flying boots (worn-out sneakers) evencore cloak (hearing cloak) Scrolls scroll of antimatter (TELL EN MOVE WHAT HAVE) scroll of healing (STUFF WEIGH WAY TOO MUCH) scroll of mana (NONEXEMPT CONUNDRUM) scroll of phase door (BOOBIE BLITZ) scroll of standard id (CLASH EM EXTENDED OF THE TITANS) scroll of cure (NO ONE CAN STOP ME) * scroll of extra healing (DDEV REMOVEREMOVEREMOVE RUINATION) * scroll of greater mana restoration (JUSTIN BAILEY) scroll of teleportation (LITTLE STRAWBERRY ME BABY) Potions potion of healing (silvervine) potion of water (clear) potion of full healing (ice-cold) Tools magic candle (candle) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 27 to 28 Level 27: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (41 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (21 of 160) Goodbye Leeroy the Astronaut...