Leeroy, lawful male japura Astronaut I I I I I I I I I I I I I I I -------- I I I I I ####I#|.....<. I I #,,,,II...I... I I I I I #,####--- I I I I I #,# I I I I I #,# I I I #,I I I I I I -I---##,# I I I I I I I I....-,,,# I I I I I II I....``....|#### I I I I I +.%%\.....\ I I II I ..%@%.%..`. I I I I I -----#I# I I I II I I I I I I I I I II I II I I I I I I I I I I I I I I [Leeroy the Rocket Tester] St9 Dx5 Co12 In10 Wi11 Ch17 AstJapMalLaw Spa:48 $0 HP-6(28) Pw27(27) AC11 Exp2 T101 Sat Latest messages You draw water from a well. Suddenly the well becomes poisoned... What do you want to drink? [fg or ?*.] You draw water from a well. Ecch - that must have been poisonous! 2 points of your strength got sapped! [-7 -> 21] Your steeled body prevents the stat loss! (2x) The water was poisoned! [-10 -> 11] Flying Saucer drops a kobold corpse {400}. What do you want to drink? [fg or ?*.] You draw water from a well. Ecch - that must have been poisonous! 2 points of your strength got sapped! You hear the wailing of the Banshee... [-10 -> 1] Warning: HP low! The water was poisoned! You die... Your inventory Weapons o - 24 blessed +1 darts {0} Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} n - an uncursed +0 banded mail {160} p - the cursed -6 T-shirt named Wuthering Heights {2} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 5 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 41 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 55% Wand drop chance was reduced to 72% Implant drop chance was reduced to 90% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 94% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 120) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 5929) Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30650 Monster spawn increase reached its maximum at turn 92546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7169696 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trapper or lurker above (freq bonus 8) The monster species that spawned more often: black and white patch (freq bonus 36) The monster species that spawned more often: spore force patch (freq bonus 30) The monster species that spawned more often: holy cow (freq bonus 72) The monster species that spawned more often: fog cloud (freq bonus 20) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 198) The monster species that spawned more often: fiend domicil (freq bonus 48) The monster species that spawned more often: estimation riviera kookie (freq bonus 39) The monster species that spawned more often: pink force fungus (freq bonus 24) The monster species that spawned more often: liverymen earth stinko (freq bonus 24) The monster species that spawned more often: karmic pudding (freq bonus 36) The monster species that spawned more often: bismuthal pegmatite (freq bonus 132) The monster species that spawned more often: water sphere (freq bonus 66) The monster species that spawned more often: amnesia ant (freq bonus 40) The monster species that spawned more often: nada (freq bonus 44) The monster species that spawned more often: queen gi-ant (freq bonus 45) The monster species that spawned more often: tricubus (freq bonus 22) The monster species that spawned more often: bad force patch (freq bonus 10) The monster species that spawned more often: bow.row (freq bonus 10) The monster species that spawned more often: great lich (freq bonus 60) The monster species that spawned more often: treasure bus (freq bonus 9) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: selenite herder The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: The percenti casts percenti! The monster species that never randomly spawned: lousing blatted The monster species that never randomly spawned: chaotic laser The monster species that never randomly spawned: oversell firebrick hopping outriding spiral The monster species that never randomly spawned: polar worm The monster species that never randomly spawned: plasma growth The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 95) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 166) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 128) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 10) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 3) Trap randomization happened for 1 in 858 traps Next attribute increase check would have come at turn 1646 Strength training was 5 Dexterity training was 7 Wisdom training was -1 Constitution training was 6 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 3287 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (247) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (padded helmet) flying boots (noble sandals) evencore cloak (grass cloak) Scrolls scroll of antimatter (NEW VALUE FOR NAME REJECTED) scroll of healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (YIK MECH SHEGOTH) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) * scroll of extra healing (GNIK SISI VLE) * scroll of greater mana restoration (ADA ILIKET) Potions potion of healing (orange) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 48: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (28 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...