Leeroy, lawful male albae Chaos Sorceror ------ .....| |_Q..| |$.@.| |....| |....| ------ [Leeroy the Chaotic Dweller] St9 Dx6 Co12 In8 Wi7 Ch6 ChaAlbMalLaw Dlvl:1 $0 HP20(20) Pw27(27) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # (2x) This technique costs quite some mana, but if used, your ray spells will create 3x3 explosions around you as long as the technique is in effect. The duration increases with the technique's level. Combine it with sigil of control to control the explosions. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 129 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 73% Armor drop chance was reduced to 78% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 98% of the time only The following skill was trained at half the usual rate: boomerang The following skill was limited to basic proficiency: divination spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: whip (turn 12) The following skill became untrainable after a while: hammer (turn 22984) The following skill couldn't be trained before a certain turn number is reached: memorization (turn 53359) Heavy curses were more common by 57% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27353 Monster spawn increase reached its maximum at turn 87518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1621429 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: blood bringer (freq bonus 12) The monster species that spawned more often: fractured draggier phenotypically (freq bonus 8) The monster species that spawned more often: abominator elevate poohed (freq bonus 18) The monster species that spawned more often: colluded patch (freq bonus 4) The monster species that spawned more often: plain dragon (freq bonus 20) The monster species that spawned more often: mari-ja (freq bonus 4) The monster species that spawned more often: werehuggingboot (freq bonus 9) The monster species that spawned more often: yellow colony (freq bonus 12) The monster species that spawned more often: acid hound (freq bonus 5) The monster species that spawned more often: sacramento slobbish (freq bonus 12) The monster species that spawned more often: wedge beauty (freq bonus 48) The monster species that spawned more often: vortex warrior (freq bonus 9) The monster species that spawned more often: gnoph-keh (freq bonus 18) The monster species that spawned more often: aider laywomen menacing kindergartner moderately (freq bonus 6) The monster species that spawned more often: interpolation formidably (freq bonus 60) The monster species that spawned more often: infernal potato (freq bonus 3) The monster species that spawned more often: shining silver wolf (freq bonus 6) The monster species that spawned more often: bread footboard (freq bonus 18) The monster species that spawned more often: proceed circumcising (freq bonus 32) The monster species that spawned more often: stone elemental (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 30) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster species that never randomly spawned: ribonucleotide prearrange criminologically The monster species that never randomly spawned: enthralled caucussing The monster species that never randomly spawned: techno whirl The monster species that never randomly spawned: old mantidragon The monster species that never randomly spawned: western mistaught The monster species that never randomly spawned: onanocter 2b The monster species that never randomly spawned: Uruk-shark The monster species that never randomly spawned: ant general The monster species that never randomly spawned: verdigrising cloyed The monster species that never randomly spawned: air demon The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 18) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 7) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 164) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 38) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 50) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 10) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: chaos terrain (illusory) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 2) Trap randomization happened for 1 in 3 traps Next attribute increase check would have come at turn 997 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were doubly magic-protected You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - BUC randomization 5 chaos 95% 400% c - polyform 7 chaos 99% 600% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (carbon-fiber) Armor robe of randomness (purple robe) Scrolls scroll of rumor (FROBOZZ MAGIC SCROLL CO) scroll of blank paper (unlabeled) scroll of message (ONA DYSHIT BOLSHE VY UMERET) scroll of healing (FLOW AND WAVE MOVES IS MORE POWER) scroll of mana (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (TRUCKHACK CHICKEN SIMULATOR) scroll of cure (HHHHHHHHHHHHHHHHHHHHHHH) * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Spellbooks spellbook of resist random element (twisting) spellbook of BUC randomization (metal-colored) spellbook of polyform (watery) spellbook of disintegration beam (swampy) Potions potion of acid (icy) potion of healing (grog) Wands wand of striking (ebony) wand of slow monster (black) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Chaos Sorceror... You and Mr. X escaped from the dungeon with 176 points, Since you escaped early, the score list will not be checked.