Leeroy, lawful male albae Psyker ... .@. ... ... ... --- [Leeroy the Odd Ball] St7 Dx12 Co7 In18 Wi18 Ch5 PsyAlbMalLaw Spa:30 $0 HP16(16) Pw32(38) AC7 Exp1 T10 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Psyker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # You fail to cast the spell correctly. # Pick an object. H a giant humanoid (tame quadrennial sodden ratchet called Randomized Script Monster) (base level 19) Accessing Pokedex entry for quadrennial sodden ratchet... Base statistics of this monster type: Base level = 19, difficulty = 24, AC = -2, magic resistance = 98, alignment 0. Slow (9). Normal generation, unique, with frequency 3. Uncommon (by factor 2). Uncommon (by factor 5). Uncommon (by factor 10). Resists cold. Leaves no corpse. Not genocidable, teleporting hider, swimmer. See invisible. Is a mind flayer. Silver weapons do extra damage to it. Non-silver weapons cannot harm it. Can spontaneously betray you if tame. Origin: jonadab's random monster generator script. Is a valid polymorph form. Attacks: 9d5, beam - drains strength 9d8, gaze - foocubus seduction # Talk to whom? (in what direction) Randomized Script Monster burbles. # Talk to whom? (in what direction) Randomized Script Monster burbles. You displaced Randomized Script Monster. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: the Force Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 20 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 25% Food drop chance was reduced to 97% The following skill was trained at one fifth the usual rate: techniques The following skill became untrainable if you tried to train it too early: divination spells (turn 22) The following skill became untrainable after a while: missile weapons (turn 30643) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30426 Monster spawn increase reached its maximum at turn 136419 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3012416 The monster class that cannot be genocided was jelly The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: telepathic eye (freq bonus 6) The monster species that spawned more often: ivory growth (freq bonus 12) The monster species that spawned more often: threshold stalk (freq bonus 2) The monster species that spawned more often: jellyfish (freq bonus 24) The monster species that spawned more often: large kobold (freq bonus 2) The monster species that spawned more often: corpse archer (freq bonus 4) The monster species that spawned more often: clay warp patch (freq bonus 8) The monster species that spawned more often: colorless fungus (freq bonus 2) The monster species that spawned more often: marital lichen (freq bonus 2) The monster species that spawned more often: manta rayarn (freq bonus 12) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 14) The monster species that spawned more often: yoga girl (freq bonus 6) The monster species that spawned more often: petredge vortex (freq bonus 12) The monster species that spawned more often: Bianca (freq bonus 2) The monster species that spawned more often: turkish woman (freq bonus 4) The monster species that spawned more often: tyrant of hell (freq bonus 3) The monster species that spawned more often: stave dentine jut (freq bonus 2) The monster species that spawned more often: water warp fungus (freq bonus 9) The monster species that spawned more often: abandoning pharyngectomy (freq bonus 2) The monster species that spawned more often: undead cellar child (freq bonus 16) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: purposing rationalizer The monster species that never randomly spawned: full viper The monster species that never randomly spawned: young adult shimmering dragon The monster species that never randomly spawned: fortressnail The monster species that never randomly spawned: nausea warp fungus The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: lunier assuaging stagnation disputably The monster species that never randomly spawned: porter wight The monster species that never randomly spawned: freaky girl The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: bubble bobble (unlucky) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 212) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 55) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 13) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of misanthrophy (unspoken, freq bonus 34) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 60) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 5) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: grassland trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Trap randomization happened for 1 in 23 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having psi resistance (0) You saw invisible You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Rizer, Lance Bean and Haggle Man Your deity was Bill Rizer The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (145) You survived Spells known in the end Name Level Category Fail Memory a - psybeam 6 body 98% 500% b - cure blindness 2 healing 0% 100% c - extra healing 3 healing 0% 200% d - jumping 1 body 0% 100% Techniques known in the end Name Level Status zap em 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of healing (YOU CAN THREE TIMES GUESS ADVISE) scroll of mana (EVERYTHING FOR NAUGHT) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of cure (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of extra healing (DELUXIDREAM) * scroll of greater mana restoration (TSCHONBLAEIHA) Spellbooks spellbook of psybeam (pen-written) spellbook of cure blindness (korean) spellbook of extra healing (incessant) spellbook of jumping (paperback) Potions potion of healing (vinaigrette) potion of cure insanity (cloudy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 30: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Psyker... Since you quit, the score list will not be checked.