Leeroy, lawful male japura Dissident -------------- |............| |..$.........| |.....@R.....| -------.------ [Leeroy the Mars Castaway] St16 Dx8 Co12 In5 Wi7 Ch7 DisJapMalLaw Spa:23 $0 HP22(22) Pw9(9) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male japura Dissident. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # (2x) Pick an object. @ a human or elf or you (japura dissident called Leeroy, on a staircase) Accessing Pokedex entry for dissident... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 9. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stunnopathy Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 50% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 88% Armor drop chance was reduced to 86% Food drop chance was reduced to 95% Monster death drops spawned with only 92% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: body armor The following skill was limited to expert proficiency: body spells The following skill couldn't be trained before a certain turn number is reached: techniques (turn 54977) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44462 Monster spawn increase reached its maximum at turn 120647 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5784012 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: wall monster (freq bonus 5) The monster species that spawned more often: doomed water golem (freq bonus 6) The monster species that spawned more often: calibrator mote (freq bonus 22) The monster species that spawned more often: rawrog (freq bonus 12) The monster species that spawned more often: nonbasic brevet (freq bonus 7) The monster species that spawned more often: grumlin (freq bonus 16) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 48) The monster species that spawned more often: smart ripper (freq bonus 8) The monster species that spawned more often: flying oyster (freq bonus 28) The monster species that spawned more often: peacemaker (freq bonus 32) The monster species that spawned more often: snore force fungus (freq bonus 14) The monster species that spawned more often: bright blue wort (freq bonus 18) The monster species that spawned more often: karmic colony (freq bonus 108) The monster species that spawned more often: wey turret (freq bonus 24) The monster species that spawned more often: kobold thief (freq bonus 7) The monster species that spawned more often: blacktopping coining (freq bonus 32) The monster species that spawned more often: blink force fungus (freq bonus 42) The monster species that spawned more often: theme ox (freq bonus 28) The monster species that spawned more often: extra bad vortex (freq bonus 24) The monster species that spawned more often: alignment turret (freq bonus 36) The monster species that spawned more often: pulse star (freq bonus 14) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 12) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 30) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 10) The monster species that never randomly spawned: Anton The monster species that never randomly spawned: jumping shock eel The monster species that never randomly spawned: remodeled puppy The monster species that never randomly spawned: petty termite The monster species that never randomly spawned: magic boomer The monster species that never randomly spawned: stave dentine jut The monster species that never randomly spawned: whnas The monster species that never randomly spawned: zebra The monster species that never randomly spawned: achieve kerosine The monster species that never randomly spawned: marbling emblaze overdramatizing beard jaded befoul The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 23) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 16) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: illness (cancerous) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 2) Trap randomization happened for 1 in 110 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aung San Suu Kyi, Ai Weiwei and Vladimir Bukovsky Your deity was Aung San Suu Kyi The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (338) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of stability (dark cloak) Scrolls scroll of enchant weapon (DAD AND BABY ATTACKING) scroll of destroy armor (ANGEL WITH THE SAMPLE) scroll of healing (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of mana (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of phase door (I CAST FIST) scroll of standard id (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of cure (THE NETHACK DEVTEAM IS NOT DEAD) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (PRZECIAZONY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 23: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dissident... Since you quit, the score list will not be checked.