Leeroy, lawful male japura Astronaut I I I I I I I I I I I I II I I I I I I -------I------- I I I ##I#########|.II..I.......| I II I I #,,,,,,,,,,,.......I...|..I I I I I ############-.--+----I-I--- I I I I I I I #,,,,,,,,,,,II II II I I###########,,# I I I I I I #,# I I I I I I I ,,# I I I #,,,III I I I I I I #,## I I I I I I I I #@# I I II I I I I I I ### I I I I I I I I I I II I II I I II I I I I I I I II I I I I I I I II I I I I I I I I I I I I I I I II I I I I II I I III I II I [Leeroy the Rocket Tester] St8 Dx10 Co12 In6 Wi7 Ch13 AstJapMalLaw Spa:15 $1 HP21(21) Pw13(13) AC9 Exp1 T151 Latest messages Use "r." to read it. You displaced Flying Saucer. You attack thin air. (2x) You see here a tangerine potion {0}. There is a wall in the way! You stop. Flying Saucer is in the way! Flying Saucer drops a tangerine potion {0}. You hear the footsteps of a guard on patrol. You displaced Flying Saucer. You see here a tangerine potion {0}. What do you want to drink? [fg or ?*,] You sense the presence of monsters. You hear some noises. You displaced Flying Saucer. There is a wall in the way! (2x) You attack thin air. (2x) "You have gained monaters from graduate school, but you are so weak. It's a gre at pity." # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} n - an uncursed +0 chain mail {120} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} o - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 58 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 85% Tool drop chance was reduced to 89% Food drop chance was reduced to 81% The following skill was limited to basic proficiency: bow The following skill became untrainable after a while: dart (turn 16661) The following skill couldn't be trained before a certain turn number is reached: mace (turn 52108) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14001 Monster spawn increase reached its maximum at turn 134900 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 9262428 The monster class that cannot be genocided was mimic The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: hitec growth (freq bonus 10) The monster species that spawned more often: undergraduate tweeze (freq bonus 10) The monster species that spawned more often: punctuate airlock (freq bonus 36) The monster species that spawned more often: sand raider (freq bonus 40) The monster species that spawned more often: shellacked mangiest (freq bonus 12) The monster species that spawned more often: chap cuckold (freq bonus 32) The monster species that spawned more often: rainbow mode dragon (freq bonus 9) The monster species that spawned more often: pibroch armadillo (freq bonus 12) The monster species that spawned more often: holding ant (freq bonus 48) The monster species that spawned more often: gravity colony (freq bonus 36) The monster species that spawned more often: petty shadow ogre (freq bonus 18) The monster species that spawned more often: depowered warp fungus (freq bonus 12) The monster species that spawned more often: time mimic (freq bonus 30) The monster species that spawned more often: fish rooftop (freq bonus 28) The monster species that spawned more often: fenek (freq bonus 12) The monster species that spawned more often: lichperor (freq bonus 16) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 60) The monster species that spawned more often: intruder tollage (freq bonus 24) The monster species that spawned more often: yellow mushroom (freq bonus 6) The monster species that spawned more often: overemphasize bronzer (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster species that never randomly spawned: brown missingno The monster species that never randomly spawned: crystal stalk The monster species that never randomly spawned: redshirt The monster species that never randomly spawned: vile sewer pygmy The monster species that never randomly spawned: rebury untasted The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: nasty Tsathoggua spawn The monster species that never randomly spawned: darky singling The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: rummaging stylizing lamented bleeped The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 15) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 20) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 39) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 10) Trap randomization happened for 1 in 2 traps Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 4 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1345 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (5) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (arduous helmet) flying boots (buffalo boots) evencore cloak (flax cloak) Scrolls scroll of antimatter (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of healing (AURE ENTULUVA) scroll of mana (NAE TROOSERS) scroll of phase door (FULL SMARTIE) scroll of standard id (SONIC 3 AND KERIO) scroll of cure (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) * scroll of extra healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of greater mana restoration (EDGE PROTECTION) Potions potion of healing (castor bean) potion of water (clear) potion of monster detection (tangerine) Tools magic candle (candle) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 15: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (22 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...