Leeroy, lawful male japura Astronaut I --#--- --- #.Z@.....| .......# .# | |.......#. # ----------- [Leeroy the Rocket Tester] St15 Dx8 Co9 In4 Wi13 Ch15 AstJapMalLaw Spa:3 $0 HP21(21) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male japura Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed finalized scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: full nutrients Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 83% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 68% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 35% of the time only The following skill could not be trained at all: searching The following skill became untrainable if you tried to train it too early: sexy flats (turn 21) The following skill couldn't be trained before a certain turn number is reached: implants (turn 21782) Heavy curses were more common by 1% Prime curses were more common by 17% Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48275 Monster spawn increase reached its maximum at turn 83517 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2968105 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: piercer (freq bonus 1) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: chaos warrior (freq bonus 36) The monster species that spawned more often: sprite (freq bonus 6) The monster species that spawned more often: ambler elevon (freq bonus 8) The monster species that spawned more often: sue warp patch (freq bonus 4) The monster species that spawned more often: clay mushroom (freq bonus 6) The monster species that spawned more often: hell bitch (freq bonus 8) The monster species that spawned more often: metallic beam (freq bonus 6) The monster species that spawned more often: dementor (freq bonus 32) The monster species that spawned more often: porter gray ooze (freq bonus 21) The monster species that spawned more often: grosbeak light (freq bonus 12) The monster species that spawned more often: absorbing dust vortex (freq bonus 18) The monster species that spawned more often: jubilation brailled (freq bonus 6) The monster species that spawned more often: petty statue gargoyle (freq bonus 6) The monster species that spawned more often: ~!!9:$(2o (freq bonus 36) The monster species that spawned more often: trap warp fungus (freq bonus 12) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 3) The monster species that spawned more often: trocopotaca (freq bonus 2) The monster species that spawned more often: acid sphere (freq bonus 9) The monster species that spawned more often: barrow warrior (freq bonus 6) The monster species that spawned more often: fierce kalidah (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 6) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster species that never randomly spawned: conceited nymph The monster species that never randomly spawned: weaponry resealing The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: acidifying archaeologically The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: recapped begrimed parthenogenetic The monster species that never randomly spawned: lickety nymph The monster species that never randomly spawned: distaste roosted The monster species that never randomly spawned: anti mummy The monster species that never randomly spawned: sludge mold The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 19) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 14) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 5) Trap randomization happened for 1 in 95 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (530) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (narrow helmet) flying boots (profiled boots) evencore cloak (irradiation cloak) Scrolls scroll of antimatter (MORAL RISE WHEN BURN) scroll of healing (ENSSICIBZ EDUDO) scroll of mana (UPPERCASE SOUNDS LIKE SHOUTING) scroll of phase door (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (TOIL AND TROUBLE) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) Potions potion of healing (stevia) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 3: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.