Leeroy, lawful male albae Cyberninja --- .@.. ..<. ... [Leeroy the Eavesdropper] St16 Dx15 Co9 In6 Wi3 Ch11 CybAlbMalLaw Spa:36 $0 HP27(27) Pw15(15) AC3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Cyberninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # (2x) You don't know any spells right now. Pick an object. U an umber hulk (tame denryu called Ryu Hayabusa) (base level 5) (female) Accessing Pokedex entry for denryu... Base statistics of this monster type: Base level = 5, difficulty = 10, AC = 0, magic resistance = 20, alignment 5. Fast (13). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire, hits as a +1 weapon. Leaves no corpse. Small, not genocidable, carnivorous, herbivorous. Is the same race as you. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form for monsters only. Attacks: 2d2, uses weapon - pushes you away 2d4, uses weapon - disarms you 2d3, uses weapon - fire damage Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 458 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 50% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% Armor drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: whip The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable after a while: dagger (turn 50308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31490 Monster spawn increase reached its maximum at turn 134814 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 287640 The monster class that cannot be genocided was kobold Today, this monster class was always generated invisible: giant humanoid The monster species that spawned more often: mosquit (freq bonus 18) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 6) The monster species that spawned more often: dark horse (freq bonus 16) The monster species that spawned more often: High-elf (freq bonus 4) The monster species that spawned more often: magicat (freq bonus 4) The monster species that spawned more often: amnesia mushroom (freq bonus 18) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 8) The monster species that spawned more often: onanocter 4d (freq bonus 60) The monster species that spawned more often: disrupter turret (freq bonus 21) The monster species that spawned more often: anthrazite force fungus (freq bonus 12) The monster species that spawned more often: chaser shadow (freq bonus 4) The monster species that spawned more often: urlaar (freq bonus 3) The monster species that spawned more often: broad rat (freq bonus 4) The monster species that spawned more often: tiferet sephirah (freq bonus 8) The monster species that spawned more often: dharma tropine (freq bonus 6) The monster species that spawned more often: ethereal dragon (freq bonus 6) The monster species that spawned more often: sasquachuck (freq bonus 4) The monster species that spawned more often: padding lich (freq bonus 12) The monster species that spawned more often: jumping shock eel (freq bonus 6) The monster species that spawned more often: blue-green stalk (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 1) The monster species that never randomly spawned: spike zombee The monster species that never randomly spawned: grevvt lich The monster species that never randomly spawned: maid The monster species that never randomly spawned: black leye The monster species that never randomly spawned: handicapped hc girl The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: gastrolavage anglophobe The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: lake clinched The monster species that never randomly spawned: venom grue The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 23) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 36) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 5) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: tunnels (WESTERN FRANKISH COURSE) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 1) Trap randomization happened for 1 in 261 traps Next attribute increase check would have come at turn 1108 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were able to use the force like a true jedi You were prevented from having poison resistance (0) You were prevented from having stunnopathy (0) You had 1499 points of nutrition remaining You were displaced You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Diddy the Fail Master, Bantor the Gay Voice and Conker the Bad Fur Squirrel Your deity was Diddy the Fail Master The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (464) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Implants implant of crap (cheesy) Weapons katana (samurai sword) Armor special camouflaged clothes (camouflage patterned clothes) Scrolls scroll of healing (I AM THE KING) scroll of mana (AYY LMAO) scroll of phase door (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (DO NOT GOOGLE FOR DISTORTION FRACTURE) * scroll of extra healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of greater mana restoration (CHRISTIAN GREY KILLED ALL HIS SUBS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cyberninja... Since you quit, the score list will not be checked.