Leeroy, lawful male japura Astronaut I I II I I III I I II I ## I# ## II I I I I I I#,,,, II,I,,I,,## I II I #--------- I-#,-I---------I,,# I #--I-------- -------I-I-- -----##II.II........I,,I#..#....#.I#,######,I.I.I..#..| |....I......I.....,,,,|......... |#,I#F#@#.#I..|#,,##,,,`I.........| II |.........I... .. 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The deathmold misses the bullywug. The bullywug picks up a bronze plate mail {200}. The bullywug wields a curved sword {16}! The bullywug swings its curved sword. The bullywug misses. The bullywug swings its curved sword. The bullywug misses. You hit the bullywug. The deathmold misses the bullywug. The bullywug swings its curved sword. The bullywug hits you! [-6 -> 4] Warning: HP low! The bullywug swings its curved sword. The bullywug hits you! You die... Your inventory Amulets v - an uncursed amulet of ESP {0} Weapons o - 5 uncursed +0 daggers {20} q - 3 uncursed +0 orcish spears {36} r - a ! blessed -1 nastypole {40} x - 63 uncursed +2 bullets named Xenos {2} Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed corroded +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed greased -3 evencore cloak (being worn) {4} s - an uncursed +1 heavy shield {100} t - a blessed +0 splint mail {160} Comestibles p - 4 uncursed slime molds {0} u - an uncursed brown ant corpse {10} Scrolls e - an uncursed scroll of antimatter {0} i - 4 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks w - an uncursed greased spellbook of radar (2:1) {0} Potions f - an uncursed potion of healing {0} g - an uncursed finalized potion of water {0} Tools h - an uncursed magic candle (lit) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 71% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: sexy flats (turn 611) The following skill became untrainable after a while: broadsword (turn 88311) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 55712) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85937 Monster spawn increase reached its maximum at turn 153047 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 944322 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: greater fire elemental (freq bonus 3) The monster species that spawned more often: uplink rulership organism (freq bonus 5) The monster species that spawned more often: fetishist luminesced (freq bonus 4) The monster species that spawned more often: programmer python (freq bonus 24) The monster species that spawned more often: crylem (freq bonus 30) The monster species that spawned more often: petty pink icky thing (freq bonus 18) The monster species that spawned more often: Celine Jules (freq bonus 16) The monster species that spawned more often: Flo-ooo (freq bonus 18) The monster species that spawned more often: abyss spider (freq bonus 5) The monster species that spawned more often: yorkshire terrier (freq bonus 12) The monster species that spawned more often: thickish lustful danging milling (freq bonus 12) The monster species that spawned more often: rock giant (freq bonus 24) The monster species that spawned more often: blood knight (freq bonus 5) The monster species that spawned more often: Raini (freq bonus 6) The monster species that spawned more often: Andromalius (freq bonus 2) The monster species that spawned more often: older person (freq bonus 6) The monster species that spawned more often: golden golem (freq bonus 8) The monster species that spawned more often: camo dwarf (freq bonus 36) The monster species that spawned more often: petty blinking eye (freq bonus 10) The monster species that spawned more often: petty orc strongman (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 8) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: arctic fern spore The monster species that never randomly spawned: tree beetle The monster species that never randomly spawned: humpback sorry The monster species that never randomly spawned: hissing playmate The monster species that never randomly spawned: controller The monster species that never randomly spawned: lesser omochi beast The monster species that never randomly spawned: aquatic monster The monster species that never randomly spawned: ice grue The monster species that never randomly spawned: chaotic lizard The RNG hath decreed that this item was never generated: attune magic (chthonic) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 30) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 17) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 4) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 5) Trap randomization happened for 1 in 789 traps Next attribute increase check would have come at turn 4342 Strength training was 5 Dexterity training was 10 Wisdom training was 4 Constitution training was 4 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had 971 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - radar 4 divine 90% 124% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(771) phase door 3 R LIMIT(751) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of ESP (mover) Weapons orcish spear (crude spear) Armor jumpsuit (silver clothes) helm of decontamination (netradiation helmet) flying boots (snow boots) evencore cloak (stone cloak) Scrolls scroll of antimatter (THERAC 25) scroll of healing (KIDS 3 0 R 8 0 R) scroll of mana (TRY HARD) scroll of phase door (FLOW AND WAVE MOVES IS MORE POWER) scroll of standard id (LAST OF MY RACE BECAUSE IT SUCKS) scroll of cure (IAIA IAKOUBIAI IO ERBETH) * scroll of extra healing (OGTH LOAM MDSK) * scroll of greater mana restoration (DIAF MOFO) scroll of barrhing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) Spellbooks spellbook of radar (ochre) Potions potion of healing (syrup) potion of water (clear) Wands wand of polymorph (silicon) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 5: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 17 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (23 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (24 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (41 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (23 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...