Leeroy, lawful male golem Astronaut --------- |.@....g| I |Z....... I +.......| -+------- I I [Leeroy the Rocket Tester] St17 Dx11 Co12 In8 Wi6 Ch17 AstGolMalLaw Spa:5 $0 HP22(22) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male golem Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. The moon is waxing tonight. # (3x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: teleport control You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 58% chance Book drop chance was reduced to 93% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 99% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 55% Food drop chance was reduced to 85% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-weapon combat The following skill became untrainable after a while: bare-handed combat (turn 47179) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35129 Monster spawn increase reached its maximum at turn 121184 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5598164 The monster class that cannot be genocided was rodent The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: weaper neaper (freq bonus 1) The monster species that spawned more often: Schalotte (freq bonus 18) The monster species that spawned more often: formica reinvent renascence (freq bonus 24) The monster species that spawned more often: Radio Kriminologist (freq bonus 3) The monster species that spawned more often: +3 ml barrier (freq bonus 12) The monster species that spawned more often: metal babau (freq bonus 24) The monster species that spawned more often: nine-headed hydra (freq bonus 18) The monster species that spawned more often: thrush (freq bonus 36) The monster species that spawned more often: stealer permamimic (freq bonus 1) The monster species that spawned more often: ivory wort (freq bonus 2) The monster species that spawned more often: Olog-hai thief (freq bonus 8) The monster species that spawned more often: long golem (freq bonus 8) The monster species that spawned more often: porter block colony (freq bonus 12) The monster species that spawned more often: whiplargg (freq bonus 16) The monster species that spawned more often: bang bag (freq bonus 4) The monster species that spawned more often: guardian nymph (freq bonus 8) The monster species that spawned more often: totter flailing (freq bonus 2) The monster species that spawned more often: burgundy worm (freq bonus 6) The monster species that spawned more often: mutated battle bunny (freq bonus 3) The monster species that spawned more often: lightning point (freq bonus 24) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: yithian mind flayer The monster species that never randomly spawned: trowelling council The monster species that never randomly spawned: sss hulk The monster species that never randomly spawned: laserchaun The monster species that never randomly spawned: Miriam the Spirit Girl The monster species that never randomly spawned: thick potato The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: quantum aberration The monster species that never randomly spawned: procrastinator seconde The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 18) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 20) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: crypt (torchlit, freq bonus 7) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 93) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Trap randomization happened for 1 in 564 traps Next attribute increase check would have come at turn 648 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You could fly You could swim You could survive without air You had contamination resistance You had resistance to death rays You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (376) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (bug-tracking helmet) flying boots (femmy boots) evencore cloak (etheric cloak) Scrolls scroll of antimatter (SHUCKLEINOU) scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (TA PUUN) scroll of phase door (HI RECLUSE I REALLY LOVE YOUR LETS PLAY) scroll of standard id (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of cure (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of extra healing (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of greater mana restoration (GIMME A LITTLE SPANKING) Potions potion of healing (dark) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 5: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.