Leeroy, lawful male japura Astronaut #,# -----|-## ------- --------------- |.....-,# |{....| ----- |.............| |.....|,##### |.....|####|#...#| |.........^...| |.....|,,,,,## |......,,,#|.....| |.......$II...|## |......,###,,#### |.....|###,|.._..| |........II...[,# --|--.-,,,,,,,,,# --.--|- #,......| |.>...........|,## #,,,,,,,##-|--,## #,##^# ##|.....| |.c...........|,,# ######,,# ...|,,## #,#### |.....| |.............|#,### #,,#|...|#,,# #,# ------- |.............|#,,,### #,,,-...+,#,### ##,# |.............|###,,,# ###,--.--`#,,,## #,,# |.............| ###,# #,,# `,,,,## #,## |.............| #,# ##,# ####),# #,# --------------- #,# #,# #,,# #,# #,#----------|----- ##,#--.-------- #,,-..............| #,,..........| ###|...<..........| ##,|.........| |..............| #,..........| -----#---------- ##----------- [Leeroy the Damolisk] St15 Dx13 Co17 In10 Wi9 Ch10 AstJapMalLaw Spa:18 $0 HP90(144) Pw68(68) AC6 HD6 Exp10 T5216 Bli Sli Ssd Latest messages health and armor class (has trailing space for AC 0..9) Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) It hits you! [-3 -> 102] It hits you! [-2 -> 100] Your skin begins to peel away. It hits you! [-6 -> 95] It hits you! [-6 -> 89] Your skin begins to peel away. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! Your skin begins to peel away. (3x) # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property extrinsically: warning Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 98% Potion drop chance was reduced to 76% Armor drop chance was reduced to 64% Tool drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 17) Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 60095 Monster spawn increase reached its maximum at turn 184685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1301683 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: scarlet force patch (freq bonus 40) The monster species that spawned more often: smash troll (freq bonus 28) The monster species that spawned more often: freemason brother (freq bonus 42) The monster species that spawned more often: doom guard (freq bonus 18) The monster species that spawned more often: bad lance carrier (freq bonus 7) The monster species that spawned more often: invagination blockhead (freq bonus 21) The monster species that spawned more often: torched subserviency (freq bonus 12) The monster species that spawned more often: nonbat (freq bonus 21) The monster species that spawned more often: vampiric amazonas fish (freq bonus 80) The monster species that spawned more often: banded golem (freq bonus 32) The monster species that spawned more often: Gunnhild's General Store (freq bonus 12) The monster species that spawned more often: lame angel (freq bonus 60) The monster species that spawned more often: gorebelly (freq bonus 16) The monster species that spawned more often: slimy force patch (freq bonus 5) The monster species that spawned more often: intervarsity buxomest (freq bonus 27) The monster species that spawned more often: decay shitter (freq bonus 12) The monster species that spawned more often: venom crawler (freq bonus 28) The monster species that spawned more often: animated synthetic sandal (freq bonus 24) The monster species that spawned more often: klingon captain (freq bonus 16) The monster species that spawned more often: three of clubs (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 18) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: chunking dotty The monster species that never randomly spawned: Officer Alina The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: mill worm The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: selenite service droid The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: RNG Sergeant The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 9) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: gain spact (elonic) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Trap randomization happened for 1 in 17 traps Next attribute increase check would have come at turn 7170 Strength training was 31 Dexterity training was -2 Wisdom training was 6 Constitution training was -1 Your sanity was 33 You were fire resistant You were blinded (1) You were turning into slime (48) You had not decided on your sexuality yet You were suffering from very slight contamination. (7) You had 2383 points of nutrition remaining You could swim You had improved technique levels You were polymorphed into a damolisk You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. Neil Armstrong was angry with you (1) You could not have safely prayed (1639) You survived Spells known in the end Name Level Category Fail Memory a - holy shield 3 protect 90% 71% b - anti-magic shell 6 occult 98% 87% c - botox resist 6 protect 98% 88% d - cure confusion 3 healing 90% 104% e - chemistry 1 divine 0% 154% Techniques known in the end Name Level Status appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Reloading(462) invoke deity 10 R Prepared(0) missile flurry 6X Prepared(0) sigil of control 5X Prepared(0) shield bash 3X Prepared(0) reinforce memory 1X Prepared(0) zap em 1X Prepared(0) Discoveries Artifacts Dogwalk [unaligned leather leash] No Future But Agony [lawful barrier shield] Amulets amulet of life saving (doomed) Armor jumpsuit (silver clothes) helm of decontamination (tribal helmet) flying boots (tightly fitting boots) evencore cloak (viva cloak) robe (pink robe) Scrolls scroll of antimatter (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of healing (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of mana (ONE RESULT IS MORE POWER) scroll of phase door (KASTOR THAB THAB) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (HCUO) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (FORAGAN MISROCH TULEVEI) Spellbooks spellbook of holy shield (momentary) spellbook of anti-magic shell (pergament) spellbook of botox resist (spiral-bound) spellbook of cure confusion (pale grey) spellbook of chemistry (multicolored) Potions potion of healing (blueberry) potion of water (clear) potion of paralysis (spiritual) potion of full healing (cornflower) potion of gain ability (purple-red) potion of extra healing (bright) potion called fire (glowing-red) Wands wand of polymorph (vajra blade) wand of healing (wintry) wand of light (overpowered) Tools magic candle (candle) magic whistle (whistle) leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 14 to 19 Level 18: <- You are here Voluntary challenges You eaten 17 times You eaten food with animal by-products 13 times You eaten meat 13 times You have communicated with the gods 6 times You prayed to the gods 1 time You hit with a wielded weapon 338 times You killed 230 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (64 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (7 of 20) devices [Basic] (max Master) (42 of 160) searching [Unskilled] (max Expert) (11 of 20) spirituality [Basic] (max Expert) (24 of 160) petkeeping [Basic] (max Expert) (40 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (22 of 160) sexy flats [Unskilled] (max Expert) (2 of 20) memorization [Basic] (max Master) (39 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (85 of 160) two-weapon combat [Skilled] (max Expert) (175 of 540) riding [Basic] (max Grand Master) (79 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (58 of 160) two-handed sword [Unskilled] (max Expert) (4 of 20) scimitar [Basic] (max Master) (45 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (154 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (1 of 20) dart [Basic] (max Master) (22 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...