Leeroy, lawful male japura Astronaut I I I I I II I I I I I I--I- |$$$| II I |$$$| I I I I I I I I I I I |$$$| I I I |%/$ I I I I I I@- I I------I I I I I,,a I #,|......|#I I I -.------,# #,.......-,,,,,,,,,,,,# I II .`.....-,,,,,,,`,|...I..|,,,,,,,,,,,,, I II I I I I .I...>.|,,,I,,,,,----I-I-,,,,--I----.I- I I I I I #I,#####,,, |.I......| I I I II ,,, I|.....II.| I |....I...| I I I +........| I I I I I I |...<....| I I I I I -----I---- I I I II I I II I I II I I I I I I I I I I I I I I [Leeroy the Rocket Tester] St12 Dx6 Co15 In14 Wi11 Ch15 AstJapMalLaw Spa:26 $11 HP-12(31) Pw21(21) AC11 Exp2 T95 Latest messages You destroy the electro ball! The Keystone Kop picks up a zelkova wand {0}. You kill the Keystone Kop! Welcome to experience level 2. You hear a flinging sound. You are hit by a dart. [-4 -> 27] The beginner elemental picks up a zelkova wand {0}. You kill the beginner elemental! You hear a flinging sound. You are hit by a dart! [-5 -> 22] You kill the nemi speaker! The memant zaps a wormwood wand! The wand hits you! [-13 -> 9] You miss the memant. The memant zaps a wand of striking! The wand hits you! You die... Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} n - a cursed -1 enchanted (of sleep resistance) robe of specialty {16} Comestibles r - a heavily cursed little lamb corpse {200} Scrolls e - an uncursed greased scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} q - an uncursed finalized scroll of teleportation {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} p - a blessed finalized potion of healing {0} Wands s - an uncursed wand of summon undead (0:8) {0} Tools h - an uncursed magic candle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: half physical damage Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 93% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 46% of the time only The following skill could not be trained at all: sling The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable after a while: quarterstaff (turn 14195) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 30608) Heavy curses were more common by 56% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82270 Monster spawn increase reached its maximum at turn 191381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8337216 The monster class that cannot be genocided was human or elf The monster species that spawned more often: staff permamimic (freq bonus 12) The monster species that spawned more often: red mold (freq bonus 6) The monster species that spawned more often: releasable wanderlust (freq bonus 3) The monster species that spawned more often: humorless lich (freq bonus 6) The monster species that spawned more often: undead dissident (freq bonus 2) The monster species that spawned more often: or mercurialize cinerary morosely unacclimated overoptimism (freq bonus 4) The monster species that spawned more often: driver bat (freq bonus 5) The monster species that spawned more often: cleaved zombie (freq bonus 6) The monster species that spawned more often: sainthood befalling (freq bonus 4) The monster species that spawned more often: gravabeam vortex (freq bonus 24) The monster species that spawned more often: undead shapeshifter (freq bonus 7) The monster species that spawned more often: undead scorpion (freq bonus 6) The monster species that spawned more often: Little Marie (freq bonus 4) The monster species that spawned more often: eldritch warp fungus (freq bonus 7) The monster species that spawned more often: glass crasher (freq bonus 6) The monster species that spawned more often: nebule dehydrogenation (freq bonus 4) The monster species that spawned more often: chaotic beam (freq bonus 24) The monster species that spawned more often: rowdy dog (freq bonus 12) The monster species that spawned more often: nighest bouncily swung teetotalism recanter (freq bonus 8) The monster species that spawned more often: nightmare dolphin (freq bonus 5) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster species that never randomly spawned: venom mold The monster species that never randomly spawned: aper The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: wimpy yellow dragon The monster species that never randomly spawned: surprisingly illimitable The monster species that never randomly spawned: satisfying loaf threnody causally diked The monster species that never randomly spawned: reproducer guardhouse The monster species that never randomly spawned: ghostwrite electrosurgically The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: hitec growth The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 198) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 44) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 24) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 8) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 35) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 42) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 9) The RNG hath decreed that this item was generated more often: horse hop (birdy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 80) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: nether mist (challenging) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 295 Strength training was 5 Dexterity training was 8 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1210 points of nutrition remaining You strongly aggravated monsters You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (156) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (celtic helmet) flying boots (balanced boots) evencore cloak (avenger cloak) robe of specialty (brown robe) Scrolls scroll of antimatter (AHORA HE ENCONTRADO MUNICIONES) scroll of healing (DAGGER STINGY K BETTER NOW) scroll of mana (CATACLYSM) scroll of phase door (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of standard id (GEEEEE) scroll of cure (NHQDB IS ACTUALLY KERIOQDB) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of teleportation (DZIEWCZYNKA ZAMOCZENIA) Potions potion of healing (baloon flower) potion of water (clear) Wands wand of striking (wormwood) wand of summon undead (circular) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 26: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...