Leeroy, lawful male japura Astronaut I I I -------------- |............| II ....<...$..I.| I I I |...|......I.|,---I--------I- ---.----I---.-,....|.@......| I ,,,,|...Z.......|| I ####|............| -+I---.----+-- I I I I I I I I I I I I I I I I I I I I I I [Leeroy the Rocket Tester] St9 Dx7 Co7 In7 Wi9 Ch8 AstJapMalLaw Spa:43 $0 HP21(21) Pw13(13) AC11 Exp1 T32 Latest messages Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Flying Saucer picks up 3 gold pieces {0}. There is a wall in the way! You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Flying Saucer drops 3 gold pieces. There is a wall in the way! You hear a door open. You attack thin air. There is a grave here. Something is engraved here on the headstone. Use "r." to read it. You see here 3 gold pieces {0}. You hit the solidow. (2x) Flying Saucer picks up 3 gold pieces {0}. There is a wall in the way! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 224 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 62% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 86% Tool drop chance was reduced to 99% Food drop chance was reduced to 96% Monster death drops spawned with only 89% chance The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: short sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable after a while: body armor (turn 52381) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 111270 Monster spawn increase reached its maximum at turn 205387 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1443699 The monster class that cannot be genocided was rust monster or disenchanter The monster species that spawned more often: black dirtbag (freq bonus 3) The monster species that spawned more often: petty roast culf (freq bonus 12) The monster species that spawned more often: breakoff wort (freq bonus 12) The monster species that spawned more often: nexus growth (freq bonus 36) The monster species that spawned more often: elder blood dragon (freq bonus 2) The monster species that spawned more often: hurrahed depreciation (freq bonus 2) The monster species that spawned more often: rebilling cobby dacha (freq bonus 4) The monster species that spawned more often: fry (freq bonus 16) The monster species that spawned more often: dried corpse (freq bonus 4) The monster species that spawned more often: magic eye (freq bonus 16) The monster species that spawned more often: reseating gravitative (freq bonus 6) The monster species that spawned more often: bottom deflective (freq bonus 54) The monster species that spawned more often: vampire bat (freq bonus 3) The monster species that spawned more often: concerted lousier flexed rhodium (freq bonus 12) The monster species that spawned more often: disenchanter wort (freq bonus 36) The monster species that spawned more often: Robo-Ky (freq bonus 4) The monster species that spawned more often: percenti is immune to the attack! (freq bonus 6) The monster species that spawned more often: cupid of love (freq bonus 4) The monster species that spawned more often: fanged horror (freq bonus 3) The monster species that spawned more often: corresponding monogamously (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: reheated invocation The monster species that never randomly spawned: jibing vivific The monster species that never randomly spawned: helmet of percenti The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: siege caterpillar The monster species that never randomly spawned: epistle quarry The monster species that never randomly spawned: virtual medium wall The monster species that never randomly spawned: jungle warrior The monster species that never randomly spawned: null colony The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: line loss (linear) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 18) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 21) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 13) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 13) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 92) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 2) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 2) The RNG hath decreed that this item was always generated cursed: beam reflector gun ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this trap was always invisible: crystal flood trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 4) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 498 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having slow digestion (0) You had 1467 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (filtered helmet) flying boots (gentle boots) evencore cloak (natural cloak) Scrolls scroll of antimatter (SABRA BRIATHA BRISARA) scroll of healing (SUCH A FLEECY LYNN) scroll of mana (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (BLAZE THE 420 WEED CAT) scroll of standard id (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of cure (THE ENEMY RUN AWAY BY BELLOW) * scroll of extra healing (ALPHABET SOUP LETTER SALAD) * scroll of greater mana restoration (CONFUSION YOU FUXXOR) Potions potion of healing (vermillion) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 43: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.