Leeroy, lawful male japura Astronaut I -.- ---..--- .......| |.....@| +....Z.| I |......| ---..-8- --- [Leeroy the Rocket Tester] St9 Dx8 Co7 In8 Wi8 Ch11 AstJapMalLaw Spa:26 $0 HP21(21) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male japura Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 84% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 81% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill became untrainable if you tried to train it too early: memorization (turn 91) The following skill became untrainable after a while: morning star (turn 3122) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 21672) Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 73783 Monster spawn increase reached its maximum at turn 214014 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5491875 The monster class that cannot be genocided was ant or other insect Today, this monster class was always generated invisible: turret The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: earth hound (freq bonus 21) The monster species that spawned more often: trenchancy stubborner (freq bonus 12) The monster species that spawned more often: pseudo-dragon (freq bonus 24) The monster species that spawned more often: prospecting confutable emasculating (freq bonus 10) The monster species that spawned more often: sweet soul (freq bonus 4) The monster species that spawned more often: dark gray fungus (freq bonus 36) The monster species that spawned more often: axletree illusionary (freq bonus 8) The monster species that spawned more often: unstoppable mumak (freq bonus 20) The monster species that spawned more often: moross moss (freq bonus 8) The monster species that spawned more often: weregelatinouscube (freq bonus 10) The monster species that spawned more often: contact beastling (freq bonus 24) The monster species that spawned more often: buttfucking alphawoman (freq bonus 5) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 4) The monster species that spawned more often: biclops (freq bonus 8) The monster species that spawned more often: pile of very angry coins (freq bonus 4) The monster species that spawned more often: absent warp patch (freq bonus 10) The monster species that spawned more often: contamination ray (freq bonus 9) The monster species that spawned more often: carrion vine (freq bonus 8) The monster species that spawned more often: Isis (freq bonus 12) The monster species that spawned more often: greater hellhound (freq bonus 12) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster species that never randomly spawned: dragon bat The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: fortify dogmatism rocklike The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: darktentacles The monster species that never randomly spawned: ice snail The monster species that never randomly spawned: confute menu The monster species that never randomly spawned: isthmian lulling salivation The monster species that never randomly spawned: Yennoghu The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 18) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 66) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 13) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 13) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 113) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 2) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You had 1500 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (315) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (bluy helmet) flying boots (hot boots) evencore cloak (absorbing cloak) Scrolls scroll of antimatter (TWAS BRILLIG) scroll of healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (GET SLEX TODAY) scroll of cure (PRECIOUS BODILY FLUIDS) * scroll of extra healing (JARVIK 7) * scroll of greater mana restoration (BANDARCHOR GO HOME) Potions potion of healing (dirty) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 26: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.