Leeroy, lawful male japura Astronaut } } -. #- I $ . -d-.-.- ..\.... dd\%. }Z- .[ }& } I I}}. .- }}* -v &. . &. .v .&.= .- - [Leeroy the Rocket Tester] St14 Dx11 Co14 In4 Wi8 Ch11 AstJapMalLaw Spa:23 $0 HP0(21) Pw13(13) AC9 Exp1 T3 Latest messages The blast of fire hits the hell hound. The blast of fire bounces! The hell hound bites you! [-5 -> 16] You hear an exhaling sound. The blast of fire hits you! But it reflects from your armor! The blast of fire hits the hell hound. You hit the hell hound! Flying Saucer hits the hell hound. Flying Saucer touches the hell hound. The hell hound seems to be moving slower. The hell hound slows down. The hell hound misses Flying Saucer. It breathes on you! You're on fire! [-7 -> 9] You hear an exhaling sound. The blast of fire hits you! You die... Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed finalized potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: discount action You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 67% chance Musable item generation frequency had a negative bias of 72% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 80% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 69% Armor drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 78% Monster death drops spawned with only 91% chance The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: matter spells (turn 1443) The following skill became untrainable after a while: form VIII (Wedi) (turn 32196) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 59785) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 57153 Monster spawn increase reached its maximum at turn 136002 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 986172 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: leprechaun The monster species that spawned more often: wind inhabitant (freq bonus 2) The monster species that spawned more often: cottony mod byliner (freq bonus 2) The monster species that spawned more often: stone ooze (freq bonus 36) The monster species that spawned more often: loudspeaker (freq bonus 24) The monster species that spawned more often: clucken (freq bonus 9) The monster species that spawned more often: flying cockatrice (freq bonus 6) The monster species that spawned more often: +3 jm barrier (freq bonus 2) The monster species that spawned more often: old grandpa (freq bonus 48) The monster species that spawned more often: hell crab (freq bonus 27) The monster species that spawned more often: anthrazite stalk (freq bonus 2) The monster species that spawned more often: air eye (freq bonus 4) The monster species that spawned more often: warrior (freq bonus 16) The monster species that spawned more often: galltrit (freq bonus 6) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 12) The monster species that spawned more often: shock zruty (freq bonus 8) The monster species that spawned more often: heartbreaking willy (freq bonus 4) The monster species that spawned more often: juggle vortex (freq bonus 10) The monster species that spawned more often: taker fungus (freq bonus 15) The monster species that spawned more often: horn horse (freq bonus 12) The monster species that spawned more often: oven wast (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: +4 vd cutoff The monster species that never randomly spawned: praetorian redescribing The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: soft girl The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: warthog The monster species that never randomly spawned: sounder The monster species that never randomly spawned: cyborg ant The monster species that never randomly spawned: fanged spider The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: defog (above ground) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 8) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 12) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 37) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 2) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 12) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: grassland trap (freq bonus 1) Trap randomization happened for 1 in 54 traps Next attribute increase check would have come at turn 875 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1495 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (255) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (translucent helmet) flying boots (gentle sneakers) evencore cloak (inka cloak) Scrolls scroll of antimatter (FROBOZZ MAGIC SCROLL CO) scroll of healing (WHY IS THERE NO FUCKING PROMPT) scroll of mana (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of phase door (ZRUTARO KUZRO) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (PROTECTION RACKET IS BAD LMAO) * scroll of extra healing (PEWDYWYPIE) * scroll of greater mana restoration (PSERPHERCHO THNERBECH CHARCHERBER YEICH) Potions potion of healing (humour) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 23: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut...