Leeroy, chaotic male aquarian Astronaut ---- # |@...| |Z.... |...{| |....| ....| -----} I I I I I I I I [Leeroy the Rocket Tester] St8 Dx6 Co11 In7 Wi7 Ch8 AstAquMalCha Spa:10 $0 HP20(20) Pw13(13) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male aquarian Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # (2x) Pick an object. @ a human or elf or you (aquarian astronaut called Leeroy, on a staircase) Accessing Pokedex entry for aquatic monster... Base statistics of this monster type: Base level = 5, difficulty = 10, AC = 2, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Genocidable, amphibious, carnivorous, metallivorous swimmer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d1, uses weapon - rusts items 1d1, uses weapon - rusts items passive - rusts items Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: acid resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 87% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 62% Tool drop chance was reduced to 83% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: pick-axe The following skill became untrainable after a while: body spells (turn 45517) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11274 Monster spawn increase reached its maximum at turn 116544 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 571690 The monster class that cannot be genocided was naga The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: unbeliever (freq bonus 18) The monster species that spawned more often: crosspatch verging littler (freq bonus 24) The monster species that spawned more often: oppugn leukoma (freq bonus 24) The monster species that spawned more often: flying piercer (freq bonus 4) The monster species that spawned more often: master thief (freq bonus 12) The monster species that spawned more often: seven-headed hydra (freq bonus 20) The monster species that spawned more often: confusing turret (freq bonus 4) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 9) The monster species that spawned more often: Duke Nukem player (freq bonus 14) The monster species that spawned more often: cha-tora (freq bonus 6) The monster species that spawned more often: undefined creature (freq bonus 8) The monster species that spawned more often: komodo beast (freq bonus 12) The monster species that spawned more often: barb mushroom (freq bonus 6) The monster species that spawned more often: ladiesman (freq bonus 10) The monster species that spawned more often: ape gigans (freq bonus 6) The monster species that spawned more often: gizard (freq bonus 18) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 6) The monster species that spawned more often: poor lich (freq bonus 7) The monster species that spawned more often: Sally (freq bonus 10) The monster species that spawned more often: sleeping hulk (freq bonus 18) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: pustulent mold The monster species that never randomly spawned: chaos mushroom The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: querulously funnier countably The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: frost monster The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: white slime The monster species that never randomly spawned: Chaska The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: preaching (actionistic, freq bonus 20) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 28) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 15) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 4) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 55) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: keep satiation (useful) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: ash trap (freq bonus 6) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could fly You could swim You could survive without air You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Yuri Gagarin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (rotating helmet) flying boots (fleecy boots) evencore cloak (skinny cloak) Scrolls scroll of antimatter (HAS README) scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (READ ME) scroll of phase door (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of standard id (EARNINGS SERVICES) scroll of cure (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of extra healing (YKEN PACK) * scroll of greater mana restoration (FUKDASAC DICKOMIXTIO KISOASSEKOCK) Potions potion of healing (emerald) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 10: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.