Leeroy, lawful male imperial Astronaut I I I I I I I I I I I I I I I I --------- I |.......+ # ### |.......| ,,,,,,, ..Z...... ## ## |.@.....| I |.....I.. --------- [Leeroy the Rocket Tester] St14 Dx9 Co14 In11 Wi8 Ch10 AstImpMalLaw Spa:15 $0 HP22(22) Pw15(15) AC10 Exp1 T11 Latest messages Be careful! New moon tonight. There is a wall in the way! Pick an object. @ a human or elf or you (imperial astronaut called Leeroy) Accessing Pokedex entry for imperial... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # You have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) You don't have another special ability in your normal form! # Talk to whom? (in what direction) Flying Saucer rattles noisily. You freeze for a moment. You hear a door open. You can move again. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You attack thin air. # You can't go up here. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed potion of water {0} Tools h - an uncursed magic candle {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 71% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 80% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 88% chance The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: morning star (turn 331) The following skill became untrainable after a while: polymorphing (turn 34213) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50611 Monster spawn increase reached its maximum at turn 115424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6881120 The monster class that cannot be genocided was Zouthern animal The monster species that spawned more often: mind stalk (freq bonus 6) The monster species that spawned more often: Anne's sneaker (freq bonus 4) The monster species that spawned more often: flup bat (freq bonus 10) The monster species that spawned more often: metal babau (freq bonus 6) The monster species that spawned more often: Xixot (freq bonus 4) The monster species that spawned more often: vopal bunny (freq bonus 8) The monster species that spawned more often: cool snow king (freq bonus 1) The monster species that spawned more often: garuda (freq bonus 4) The monster species that spawned more often: white beam (freq bonus 6) The monster species that spawned more often: newsgroup lady (freq bonus 3) The monster species that spawned more often: tremble monster (freq bonus 10) The monster species that spawned more often: needer cascara oxidization (freq bonus 3) The monster species that spawned more often: developer (freq bonus 6) The monster species that spawned more often: scarlet river hog (freq bonus 36) The monster species that spawned more often: indwelling chauvinist bacillary (freq bonus 4) The monster species that spawned more often: Pure Lust (freq bonus 4) The monster species that spawned more often: spider zombie (freq bonus 8) The monster species that spawned more often: dark elf (freq bonus 4) The monster species that spawned more often: wrestler coral (freq bonus 12) The monster species that spawned more often: cheese warp fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 8) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: blue snake The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: brown growth The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: quantum stalk The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: pron gangly The monster species that never randomly spawned: consistency westernizing The monster species that never randomly spawned: Janine's sneaker The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: implant of beholding (defiled) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: urine (MIRAS PRICES ARE TOO EXPENSIVE) The RNG hath decreed that this item was never generated: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 178) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 5) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 32) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 6) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 33) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 11) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 1) Trap randomization happened for 1 in 856 traps Next attribute increase check would have come at turn 429 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1490 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (373) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (red helmet) flying boots (persian boots) evencore cloak (cyan cloak) Scrolls scroll of antimatter (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (ABIL BASE CURR GEAR TEMP TOTL) scroll of phase door (POOFY IS NOT AN INSULT) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (BEGONE THOT) * scroll of extra healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of greater mana restoration (FULL SMARTIE) Potions potion of healing (unlight) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 15: <- You are here Vanquished creatures 0 flightless birds (1 created) 0 checkals (1 created) 0 thick jackals (1 created) 0 pack kobolds (1 created) 0 hidden kobolds (1 created) 0 inept nymphs (1 created) 0 bugger errors (2 created) 0 colorless wasers (1 created) 0 sub-gnomes (1 created) 0 ufos (1 created) 0 newts (1 created) 0 +3 nl barriers (1 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.