Leeroy, lawful male jabberwock Astronaut I I------------- I |...........| |...........|I I |.......Z..@| I ------------- I I I I I I I I I I I I I I I I I I I [Leeroy the Rocket Tester] St10 Dx4 Co12 In5 Wi6 Ch13 AstJabMalLaw Spa:4 $0 HP27(27) Pw14(14) AC12 Exp1 T8 Latest messages What do you want to wield? [- or ?*] Never mind. You don't have anything else to wear. Pick an object. @ a human or elf or you (jabberwock astronaut called Leeroy, on a staircase) Accessing Pokedex entry for astronaut... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (jabberwock astronaut called Leeroy, on a staircase) Accessing Pokedex entry for player jabberwock... Base statistics of this monster type: Base level = 15, difficulty = 21, AC = -2, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous flyer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d10, uses weapon - ordinary physical 2d10, bite - ordinary physical 2d10, claw (punch, hit, etc.) - ordinary physical 2d10, claw (punch, hit, etc.) - ordinary physical evencore cloak - This is a piece of armor. Color: gray. Material: tar. Appearance: bituminous mantle. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). This cloak spawns evencore pictures. It grants almost no armor class and 3 points of magic cancellation. # (4x) You have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) You don't have another special ability in your normal form! # You displaced Flying Saucer. Pick an object. @ a human or elf or you (jabberwock astronaut called Leeroy) Accessing Pokedex entry for astronaut... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Evil Variant. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (jabberwock astronaut called Leeroy) Accessing Pokedex entry for player jabberwock... Base statistics of this monster type: Base level = 15, difficulty = 21, AC = -2, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous flyer. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d10, uses weapon - ordinary physical 2d10, bite - ordinary physical 2d10, claw (punch, hit, etc.) - ordinary physical 2d10, claw (punch, hit, etc.) - ordinary physical # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 140 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 88% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 88% chance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: saber The following skill became untrainable if you tried to train it too early: dagger (turn 160) The following skill became untrainable after a while: riding (turn 49436) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 104753) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86438 Monster spawn increase reached its maximum at turn 131638 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2026863 The monster class that cannot be genocided was dragon The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: glowing warp fungus (freq bonus 8) The monster species that spawned more often: syncopation habitable favorably summer overshadowing (freq bonus 12) The monster species that spawned more often: dretch (freq bonus 18) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 12) The monster species that spawned more often: reprobing thruway (freq bonus 36) The monster species that spawned more often: roc (freq bonus 48) The monster species that spawned more often: werenaga (freq bonus 40) The monster species that spawned more often: wimpy silver dragon (freq bonus 24) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 16) The monster species that spawned more often: steel mole (freq bonus 6) The monster species that spawned more often: bifurcation pug (freq bonus 12) The monster species that spawned more often: Thoth Amun (freq bonus 15) The monster species that spawned more often: prick warp fungus (freq bonus 12) The monster species that spawned more often: sensei dark wall (freq bonus 8) The monster species that spawned more often: desert mountain dragon (freq bonus 12) The monster species that spawned more often: reaper force fungus (freq bonus 5) The monster species that spawned more often: dualwield human (freq bonus 8) The monster species that spawned more often: serbara (freq bonus 8) The monster species that spawned more often: bus driver (freq bonus 4) The monster species that spawned more often: The Dreamer (freq bonus 21) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster species that never randomly spawned: parenting disserve The monster species that never randomly spawned: greater hell spawn The monster species that never randomly spawned: Sing The monster species that never randomly spawned: soft mold The monster species that never randomly spawned: hole patch The monster species that never randomly spawned: emissary unsubstantial epigrammatical comforter The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: psychic force fungus The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: axial laser The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 46) The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 79) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 9) Trap randomization happened for 1 in 427 traps Next attribute increase check would have come at turn 78 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You had 1492 points of nutrition remaining You could fly up and down You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (basin helmet) flying boots (orange boots) evencore cloak (bituminous mantle) Scrolls scroll of antimatter (MOWA METR OCWI) scroll of healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of mana (SABRA BRIATHA BRISARA) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (TOME IS A CREATION BY DARKGOD) scroll of cure (LIFE RISK JAM ALSO DAMAGED) * scroll of extra healing (MY PRIVATE IS TENMETERS ACROSS) * scroll of greater mana restoration (YET ANOTHER SCROLL LABEL) Potions potion of healing (luminescent) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.