Leeroy, lawful male atlantean Astronaut I I |.. |@Z ... I [Leeroy the Rocket Tester] St14 Dx6 Co11 In9 Wi6 Ch15 AstAtlMalLaw Spa:43 $0 HP21(21) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male atlantean Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. scroll of antimatter - This is a scroll. Color: white. Material: paper. Appearance: RAIN FALL FROM SKY. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. This scroll was put in the game by an evil developer and will damage your entire inventory. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 109 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Book drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Armor drop chance was reduced to 96% Tool drop chance was reduced to 65% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: dagger The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 17) The following skill became untrainable after a while: protection spells (turn 28375) Sticky curses were more common by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 143314 Monster spawn increase reached its maximum at turn 266480 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3165876 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: dunghill disagree feller typeset souther (freq bonus 18) The monster species that spawned more often: vampiric stalk (freq bonus 36) The monster species that spawned more often: adult cyan dragon (freq bonus 30) The monster species that spawned more often: pranced tattle (freq bonus 8) The monster species that spawned more often: Transformator (freq bonus 72) The monster species that spawned more often: oddoshishi (freq bonus 36) The monster species that spawned more often: ancient red dragon (freq bonus 12) The monster species that spawned more often: bad Olog-hai (freq bonus 20) The monster species that spawned more often: indigo growth (freq bonus 6) The monster species that spawned more often: colluded stalk (freq bonus 12) The monster species that spawned more often: weretrapper (freq bonus 8) The monster species that spawned more often: Erenge (freq bonus 36) The monster species that spawned more often: idiot (freq bonus 3) The monster species that spawned more often: regraded truanting inhabited (freq bonus 6) The monster species that spawned more often: chaos vortex (freq bonus 16) The monster species that spawned more often: psychic dragom (freq bonus 6) The monster species that spawned more often: tumblrer (freq bonus 10) The monster species that spawned more often: castigation mauritanian (freq bonus 60) The monster species that spawned more often: ruffled misogamist (freq bonus 15) The monster species that spawned more often: improved destruction dino (freq bonus 9) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 13) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 10) The monster species that never randomly spawned: rubble congealable lodgment The monster species that never randomly spawned: timid professional draconian The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: werefox The monster species that never randomly spawned: amnesia wort The monster species that never randomly spawned: racoon dog drunker The monster species that never randomly spawned: babka grapple gaged viewy The monster species that never randomly spawned: older shadow The monster species that never randomly spawned: ancient multi-hued dragon The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: paving (clack-clack) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: ragnarok (all-ending) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 30) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 29) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 21) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 58) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 2) Trap randomization happened for 1 in 793 traps Next attribute increase check would have come at turn 1756 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could fly You could swim You could survive without air You had contamination resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (engraved helmet) flying boots (femmy boots) evencore cloak (mysterious cloak) Scrolls scroll of antimatter (RAIN FALL FROM SKY) scroll of healing (VELOX LUXIDREAM) scroll of mana (FULL HEALTHHY HALF DAMAGE) scroll of phase door (AEIAEIAE IEIOIO) scroll of standard id (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of cure (LUXUS MODA) * scroll of extra healing (RW NW PRT M HRW) * scroll of greater mana restoration (HUAKORE TE UNIANA PAKEHA KATOA) Potions potion of healing (black lily) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 43: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.