Leeroy, lawful male engchip Astronaut ------ |.... I I ---..(!| +......| I |.....}} }}}.}..- #}}.Z@.| ##------ I I I I I [Leeroy the Rocket Tester] St11 Dx8 Co10 In6 Wi10 Ch11 AstEngMalLaw Spa:31 $0 HP21(21) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male engchip Astronaut. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. Pick an object. @ a human or elf or you (engchip astronaut called Leeroy, on a staircase) Accessing Pokedex entry for engchip... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical # (2x) You have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) You don't have another special ability in your normal form! # (3x) You can't polymorph at will. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 79 Armor identification only worked 15 times out of 38 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 77% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable after a while: matter spells (turn 21241) The following skill couldn't be trained before a certain turn number is reached: shield (turn 52898) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75657 Monster spawn increase reached its maximum at turn 139484 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6250468 The monster class that cannot be genocided was orc The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: scoped homemaker (freq bonus 48) The monster species that spawned more often: basso unheedful (freq bonus 16) The monster species that spawned more often: real nerve hound (freq bonus 26) The monster species that spawned more often: Celia (freq bonus 7) The monster species that spawned more often: phantom star (freq bonus 48) The monster species that spawned more often: reaper patch (freq bonus 16) The monster species that spawned more often: giant swamp dragonfly (freq bonus 48) The monster species that spawned more often: neo inka (freq bonus 66) The monster species that spawned more often: healer (freq bonus 14) The monster species that spawned more often: black mage (freq bonus 7) The monster species that spawned more often: dark thief (freq bonus 9) The monster species that spawned more often: nontypically interpolate (freq bonus 16) The monster species that spawned more often: blood seraphon (freq bonus 16) The monster species that spawned more often: competitively ropewalk (freq bonus 40) The monster species that spawned more often: advanced cloll (freq bonus 78) The monster species that spawned more often: agate warp fungus (freq bonus 28) The monster species that spawned more often: negation gleaner (freq bonus 28) The monster species that spawned more often: giant silver jellyfish (freq bonus 18) The monster species that spawned more often: nightmare monster (freq bonus 22) The monster species that spawned more often: dreamer cockatrice (freq bonus 40) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: hemophilic straiten The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: evil patch minotaur The monster species that never randomly spawned: water wight The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: joyous lady The monster species that never randomly spawned: inept guard The monster species that never randomly spawned: thraldom juicer The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: firefly The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: anti-teleportation (ruled) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 9) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 53) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 4) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 10) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of big ol (torched, freq bonus 11) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 55) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: crystallization (cavernal) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 11) Trap randomization happened for 1 in 563 traps Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (293) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (kitchen hat) flying boots (korean sandals) evencore cloak (ghostly cloak) Scrolls scroll of antimatter (NYEHEHE) scroll of healing (VITIO PUS RO) scroll of mana (KARSUS) scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of standard id (LV FTS) scroll of cure (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of extra healing (HLLLLLLLGH WAS IST DAS DENN) * scroll of greater mana restoration (PROFUSE WAXWORKS) Potions potion of healing (peculiar) potion of water (clear) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 31: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.