Leeroy, lawful male aztpok Space Marine --- .@@| ...| ..| [Leeroy the Private] St16 Dx6 Co10 In6 Wi3 Ch9 SmaAztMalLaw Spa:39 $0 HP26(26) Pw2(2) AC9 Exp1 T3 Latest messages Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # (3x) Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) You can choose from these kinds of ammo: blaster bolts or bullets. Do you want to create blaster bolts? [yn] (n) You make some ammo for your gun. You displaced Sergeant McShithead. There is a staircase up here. You see here an uncursed +0 blaster bolt {0}. d - an uncursed +0 blaster bolt {2}. Pick an object. @ a human or elf (tame cuntgun trooper called Sergeant McShithead) (base level 7) (male) Accessing Pokedex entry for cuntgun trooper... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 5, magic resistance = 35, alignment -5. Normal speed (12). Normal generation, with frequency 2. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - pushes you away What do you want to ready? [- bcd or ?*] Never mind. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drunken boxing Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 45 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 85% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: unicorn horn The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: protection spells The following skill became untrainable after a while: martial arts (turn 59703) The following skill couldn't be trained before a certain turn number is reached: riding (turn 43767) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59839 Monster spawn increase reached its maximum at turn 222319 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1002755 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: black kopeteer (freq bonus 72) The monster species that spawned more often: unspoiled uncondensed (freq bonus 20) The monster species that spawned more often: Huginn (freq bonus 14) The monster species that spawned more often: giant brown bear (freq bonus 12) The monster species that spawned more often: karmic spore (freq bonus 6) The monster species that spawned more often: hamm rat (freq bonus 36) The monster species that spawned more often: griffon (freq bonus 12) The monster species that spawned more often: rustuped (freq bonus 10) The monster species that spawned more often: mininaga (freq bonus 15) The monster species that spawned more often: intoner (freq bonus 18) The monster species that spawned more often: grass green sentai (freq bonus 24) The monster species that spawned more often: female gargoyle (freq bonus 6) The monster species that spawned more often: mind flayer mummy (freq bonus 28) The monster species that spawned more often: ultra destructive monster (freq bonus 36) The monster species that spawned more often: keratin irrigation elected earned sparkier bedrug propjet (freq bonus 60) The monster species that spawned more often: routemen tornado distance (freq bonus 42) The monster species that spawned more often: supervising merchandised (freq bonus 32) The monster species that spawned more often: green dragom (freq bonus 12) The monster species that spawned more often: yellow draconian (freq bonus 6) The monster species that spawned more often: barb spore (freq bonus 12) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: intercourse uveal The monster species that never randomly spawned: black midge The monster species that never randomly spawned: Policeman Keelhauler The monster species that never randomly spawned: antipyretic dp pustuliform wouldst The monster species that never randomly spawned: parasiticidal smoking The monster species that never randomly spawned: visitable presidium saudi The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: knight The monster species that never randomly spawned: natural obviated aimed The monster species that never randomly spawned: ghetto mold The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: metal guard (onyge) The RNG hath decreed that this item was never generated: tech boost (pressing) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 10) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 17) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ground stomp (groundbreaking, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 2) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 52) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: pet trap (freq bonus 8) Trap randomization happened for 1 in 735 traps Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1497 points of nutrition remaining You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Krog, Winston and Cyrus Your deity was Krog The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (167) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(384) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (WAMUU) scroll of mana (HONNI SOIT QUI MAL Y PENSE) scroll of phase door (THX FEMMY) scroll of standard id (OUPH CHTHETHONIMEETHECHRINIA) scroll of cure (ORC WIZARD FOR SMASH 5) * scroll of extra healing (OPGELEVELT) * scroll of greater mana restoration (VALLATTA SPEATT) Potions potion of monster detection (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Space Marine... Since you quit, the score list will not be checked.