Leeroy, lawful male albae XelNaga ... .... $.@. --- [Leeroy the Outworlder] St14 Dx6 Co15 In6 Wi11 Ch5 XelAlbMalLaw Spa:39 $0 HP26(26) Pw10(10) AC11 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae XelNaga. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. You can't go up here. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: warning You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 70% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 90% Tool drop chance was reduced to 87% Food drop chance was reduced to 98% The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: body armor (turn 3276) The following skill became untrainable after a while: implants (turn 9976) The following skill couldn't be trained before a certain turn number is reached: devices (turn 34801) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48195 Monster spawn increase reached its maximum at turn 159015 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1691340 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: master lich (freq bonus 6) The monster species that spawned more often: regularer zombie (freq bonus 5) The monster species that spawned more often: engraving sitar compulsorily (freq bonus 6) The monster species that spawned more often: frost monster (freq bonus 8) The monster species that spawned more often: Infested Tulani (freq bonus 14) The monster species that spawned more often: systemize sew (freq bonus 30) The monster species that spawned more often: bardiim (freq bonus 16) The monster species that spawned more often: Inspector Keelhauler (freq bonus 32) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 12) The monster species that spawned more often: mini rub monster (freq bonus 8) The monster species that spawned more often: inferno sentry (freq bonus 8) The monster species that spawned more often: clutched astringent (freq bonus 4) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 24) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 24) The monster species that spawned more often: cave fisher (freq bonus 8) The monster species that spawned more often: island patch (freq bonus 12) The monster species that spawned more often: full-elf ranger (freq bonus 18) The monster species that spawned more often: giant ochre jellyfish (freq bonus 10) The monster species that spawned more often: volt patch (freq bonus 48) The monster species that spawned more often: albino growth (freq bonus 8) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: Zaphkiel The monster species that never randomly spawned: speedbump vortex The monster species that never randomly spawned: russety hadron The monster species that never randomly spawned: azure patch The monster species that never randomly spawned: pleaser swimmy The monster species that never randomly spawned: possible orphaning The monster species that never randomly spawned: Madeleine's plateau boot The monster species that never randomly spawned: primal evil elemental The monster species that never randomly spawned: Marie's hugging boot The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: BUC knowledge (priestly) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: moorland (KREM QUAY) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: line loss (linear) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: implant of tossing (dressing) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 19) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 7) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 39) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 46) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 98) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: nexusport (scrambled) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: pavement trap (freq bonus 2) Trap randomization happened for 1 in 741 traps Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1498 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jim Raynor, Hierarch Artanis and Sarah Kerrigan Your deity was Jim Raynor The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (GLLLLLLM) scroll of mana (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of phase door (ZELGO MER) scroll of standard id (THAT DEV AND HIS WEIRD CAT FETISH) scroll of cure (OWERED HITTING BY LOOK SOUP) * scroll of extra healing (WAKE ME UP INSIDE) * scroll of greater mana restoration (INQUE COMUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the XelNaga... Since you quit, the score list will not be checked.