Leeroy, lawful male albae Weirdboy ... .@X 1 .c. [Leeroy the Crazy One] St13 Dx17 Co12 In12 Wi13 Ch9 WeiAlbMalLaw Spa:29 $0 HP14(14) Pw25(25) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Weirdboy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. spellbook of inertia control - This is a spellbook. Color: bright magenta. Material: paper. Appearance: tender. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell allows you to choose any of your other known spells, which will be inertia controlled for a while. That way you can automatically cast it while doing other things. Don't move the spell around in your spellcasting menu while inertia control is in effect though, or it will end prematurely! # (2x) Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 52% Ring drop chance was reduced to 72% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 85% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 86% Tool drop chance was reduced to 77% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: mace (turn 27) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 113699 Monster spawn increase reached its maximum at turn 153902 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4923792 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: Kovvelkov (freq bonus 12) The monster species that spawned more often: bleeder (freq bonus 3) The monster species that spawned more often: nightblade (freq bonus 4) The monster species that spawned more often: principal (freq bonus 5) The monster species that spawned more often: azure stalk (freq bonus 30) The monster species that spawned more often: hand of god (freq bonus 12) The monster species that spawned more often: gold mimic (freq bonus 18) The monster species that spawned more often: barbed whatevil (freq bonus 30) The monster species that spawned more often: crunchy warp patch (freq bonus 8) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 28) The monster species that spawned more often: castle wight (freq bonus 2) The monster species that spawned more often: tlot horse (freq bonus 6) The monster species that spawned more often: violet beauty (freq bonus 18) The monster species that spawned more often: great spider (freq bonus 36) The monster species that spawned more often: magma elemental (freq bonus 12) The monster species that spawned more often: fli lich (freq bonus 3) The monster species that spawned more often: dark force girl (freq bonus 3) The monster species that spawned more often: vainglory petulantly (freq bonus 8) The monster species that spawned more often: ruby patch (freq bonus 8) The monster species that spawned more often: eloi (freq bonus 24) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster species that never randomly spawned: petty chaosse The monster species that never randomly spawned: gay jelly The monster species that never randomly spawned: broad rat The monster species that never randomly spawned: discern reproval unfeasible The monster species that never randomly spawned: vapolisk The monster species that never randomly spawned: carnage rat The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: pew-pew mind flayer The monster species that never randomly spawned: disarming turret The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 3) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 77) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 15) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 9) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 8) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 102) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 14) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 5) Trap randomization happened for 1 in 952 traps Next attribute increase check would have come at turn 2149 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were warned You had 1500 points of nutrition remaining You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tax Evasion, Murder and Arson and Prison Outbreak Your deity was Tax Evasion The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 57% 100% b - enchant weapon 7 enchant 99% 600% c - enchant armor 7 enchant 99% 600% d - inertia control 6 occult 98% 500% e - spellbinder 3 occult 65% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of warning (deformed helmet) healer uniform (clean white clothes) Scrolls scroll of healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (SNAIL IS THE BEST RACE IN ELONA) scroll of cure (GHAST OF SP00KTA) * scroll of extra healing (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) * scroll of greater mana restoration (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) Spellbooks spellbook of induce vomiting (next) spellbook of enchant weapon (long) spellbook of enchant armor (sexual) spellbook of inertia control (tender) spellbook of spellbinder (shrined) Potions potion of Jolt Cola (brilliant blue) potion of healing (blood-colored) potion of cure insanity (caramel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 29: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Expert) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Wizard) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Weirdboy... Since you quit, the score list will not be checked.