Leeroy, lawful male albae Psyker --- H@| ..| [Leeroy the Odd Ball] St5 Dx12 Co5 In18 Wi16 Ch5 PsyAlbMalLaw Spa:26 $0 HP16(16) Pw38(38) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Psyker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # spellbook of psybeam - This is a spellbook. Color: magenta. Material: paper. Appearance: magenta. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that zaps monsters with psybeams, dealing damage and confusing everything hit by them. Psi-using monsters are immune. # You don't have another special ability in your normal form! # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 73% chance Book drop chance was reduced to 98% Ring drop chance was reduced to 70% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 84% Tool drop chance was reduced to 90% Food drop chance was reduced to 80% Monster death drops spawned with only 94% chance The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: sling The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75143 Monster spawn increase reached its maximum at turn 233903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 919872 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: volcanic cattle (freq bonus 32) The monster species that spawned more often: curse vortex (freq bonus 8) The monster species that spawned more often: great psychic dragon (freq bonus 2) The monster species that spawned more often: pulse ray (freq bonus 6) The monster species that spawned more often: pimping prostitute (freq bonus 2) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 6) The monster species that spawned more often: chatterbox reread exception snuffed (freq bonus 8) The monster species that spawned more often: beartrapper (freq bonus 24) The monster species that spawned more often: black grip arm (freq bonus 30) The monster species that spawned more often: ore couatl (freq bonus 12) The monster species that spawned more often: aiuto destrutto grue (freq bonus 3) The monster species that spawned more often: wounding knight (freq bonus 18) The monster species that spawned more often: dispensable ossuary nonverbal (freq bonus 2) The monster species that spawned more often: aerily billie (freq bonus 1) The monster species that spawned more often: blank mushroom (freq bonus 12) The monster species that spawned more often: pleasure bioflavonoid (freq bonus 3) The monster species that spawned more often: giga rock mole (freq bonus 10) The monster species that spawned more often: delicacy pompously (freq bonus 2) The monster species that spawned more often: barb fungus (freq bonus 9) The monster species that spawned more often: damage monster (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 16) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: piercoid The monster species that never randomly spawned: amorphous wort The monster species that never randomly spawned: bow bug The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: hellbear The monster species that never randomly spawned: black muzzle The monster species that never randomly spawned: greater ettercap The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: paper snatcher The monster species that never randomly spawned: hi-speed automaton The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: nerve poison (multispell) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 13) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 13) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 15) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 2) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 4) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 14) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 47) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: mattress sleeping (MASTERING THE FLEEING MINE) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 3) Trap randomization happened for 1 in 699 traps Next attribute increase check would have come at turn 999 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Rizer, Lance Bean and Haggle Man Your deity was Bill Rizer The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - psybeam 6 body 98% 500% b - cure blindness 2 healing 0% 100% c - extra healing 3 healing 0% 200% d - jumping 1 body 0% 100% Techniques known in the end Name Level Status zap em 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of healing (THREW THE PIN INSTEAD OF THE GRENADE) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (OXHE SRIAN) scroll of standard id (KILL HIM) scroll of cure (SUCCOTASH EM EXTENDED LOONY TOON) * scroll of extra healing (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of greater mana restoration (BLIZZARD BUGFIX IS AN OXYMORON) Spellbooks spellbook of psybeam (magenta) spellbook of cure blindness (street plan) spellbook of extra healing (dull black) spellbook of jumping (serif) Potions potion of healing (venomous) potion of cure insanity (maleen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 26: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Psyker... Since you quit, the score list will not be checked.