Leeroy, lawful male asura Archeologist -------- .......+ |......| |.`....| |......| |..r..f| |.....@| -- ----- [Leeroy the Digger] St13 Dx6 Co12 In12 Wi15 Ch6 ArcAsuMalLaw Dlvl:1 $0 HP19(19) Pw11(11) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asura Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You begin two-weapon combat. # (2x) Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of identify {0} g - an uncursed scroll of food detection {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of wizard lock (0:3) {0} Tools h - an uncursed +0 pick-axe (wielded in other hand) {32} i - an uncursed tinning kit (2:5) {0} k - an uncursed sack {5} l - an uncursed leather leash {0} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 92% Tool drop chance was reduced to 65% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: riding The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: high heels (turn 1159) The following skill became untrainable after a while: form VII (Vaapad) (turn 34645) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32079 Monster spawn increase reached its maximum at turn 529299 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1581760 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: upper spinner (freq bonus 36) The monster species that spawned more often: dense ice vortex (freq bonus 24) The monster species that spawned more often: polychrome ray (freq bonus 9) The monster species that spawned more often: Jack (freq bonus 16) The monster species that spawned more often: dehnah sephirah (freq bonus 16) The monster species that spawned more often: shechinah sephirah (freq bonus 12) The monster species that spawned more often: Anne's sneaker (freq bonus 6) The monster species that spawned more often: jynnie (freq bonus 6) The monster species that spawned more often: terrible orb (freq bonus 16) The monster species that spawned more often: giant spotted jellyfish (freq bonus 6) The monster species that spawned more often: drow warrior (freq bonus 30) The monster species that spawned more often: huddled wraith (freq bonus 21) The monster species that spawned more often: semivowel oak metaphysician (freq bonus 9) The monster species that spawned more often: stonechipper (freq bonus 4) The monster species that spawned more often: avow locked fantom derail (freq bonus 15) The monster species that spawned more often: death field eel (freq bonus 3) The monster species that spawned more often: peace stair (freq bonus 20) The monster species that spawned more often: low centaur (freq bonus 6) The monster species that spawned more often: Kenshiro (freq bonus 27) The monster species that spawned more often: spacewars fighter (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster species that never randomly spawned: valiant wyvern The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: Asmodeus The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: The Knave of Hearts The monster species that never randomly spawned: perma acid blob The monster species that never randomly spawned: idiom aberrantly The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: excruciating roquefort The monster species that never randomly spawned: busheled conation The RNG hath decreed that this item was never generated: rain (WASH MY PAST AWAY) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 19) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 9) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 4) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 25) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 15) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 108) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 13) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 33) Trap randomization happened for 1 in 374 traps Next attribute increase check would have come at turn 1141 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had infravision You had 1498 points of nutrition remaining You were stealthy You had double attacks You were fast You were wielding two weapons at once You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (347) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of identify (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of food detection (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of healing (YOUR MUM LMAO FUCKING REKT) scroll of mana (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of phase door (SHIELD IS ON) scroll of standard id (PRINTING CONDEMNED THEIR DUMB MANS) scroll of cure (KASTOR THAB THAB) * scroll of extra healing (JOIN US OR THOSE) * scroll of greater mana restoration (MA ARACHNID) Spellbooks spellbook of wizard lock (powered) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Archeologist... Since you quit, the score list will not be checked.