Leeroy, lawful male albae Yautja ... .@@$ #.<. --- [Leeroy the Unblooded] St18 Dx18 Co13 In10 Wi8 Ch6 YauAlbMalLaw Spa:41 $0 HP28(28) Pw14(14) AC-7 Exp1 T2 Latest messages razor whip - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Yet another random whip-type weapon that does almost no damage. antenna - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). Listening to the radio is not implemented in this game, otherwise that would be the effect of wearing this item. scimitar - This is a weapon. Color: cyan. Material: iron. Appearance: curved sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A light but useful blade, the scimitar can outdamage a standard short sword. # Pick an object. @ a human or elf or you (albae yautja called Leeroy, on a staircase) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical What do you want to ready? [- b-g or ?*] That ammunition is already readied! There is a wall in the way! You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # You don't have another special ability in your normal form! # Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection Scroll identification only worked 100 times out of 280 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 77% Wand drop chance was reduced to 92% Implant drop chance was reduced to 92% Potion drop chance was reduced to 76% Armor drop chance was reduced to 95% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: devices The following skill was limited to basic proficiency: polymorphing The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: devices (turn 1938) The following skill couldn't be trained before a certain turn number is reached: axe (turn 44599) Heavy curses were more common by 45% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68908 Monster spawn increase reached its maximum at turn 121147 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6236925 The monster class that cannot be genocided was Zouthern animal Today, this monster class was always generated hidden: xorn The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: bash ogre lord (freq bonus 4) The monster species that spawned more often: charcoal mold (freq bonus 30) The monster species that spawned more often: automatic large dog (freq bonus 36) The monster species that spawned more often: white jelly (freq bonus 24) The monster species that spawned more often: prick spore (freq bonus 3) The monster species that spawned more often: dowered afterpotential (freq bonus 6) The monster species that spawned more often: old mummy (freq bonus 5) The monster species that spawned more often: creature in the ice (freq bonus 4) The monster species that spawned more often: Antje's sneaker (freq bonus 6) The monster species that spawned more often: contact beast (freq bonus 16) The monster species that spawned more often: lunier assuaging stagnation disputably (freq bonus 12) The monster species that spawned more often: glib vortex (freq bonus 6) The monster species that spawned more often: aspca fluoridated advise (freq bonus 8) The monster species that spawned more often: Greta's hugging boot (freq bonus 21) The monster species that spawned more often: isengard troll (freq bonus 16) The monster species that spawned more often: anti-vegetation eye (freq bonus 9) The monster species that spawned more often: petty destrachan (freq bonus 6) The monster species that spawned more often: Michael (freq bonus 12) The monster species that spawned more often: moonbridge mage (freq bonus 12) The monster species that spawned more often: void warp fungus (freq bonus 10) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: Soft Sarah The monster species that never randomly spawned: ormor clow The monster species that never randomly spawned: nexus warp fungus The monster species that never randomly spawned: hammer athach The monster species that never randomly spawned: lousing blatted The monster species that never randomly spawned: inertia warp fungus The monster species that never randomly spawned: payable fluttery The monster species that never randomly spawned: drow matron The RNG hath decreed that this item was never generated: tennis racket ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 21) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 32) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 15) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 86) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 21) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 18) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 8) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: defog (above ground) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 15) Trap randomization happened for 1 in 336 traps Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Macbeth, Zoness and Titania Your deity was Macbeth The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (262) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) Scrolls scroll of teleportation (ARCHENTECHTHA) scroll of healing (MA ARACHNID) scroll of mana (SKYED GNAWN) scroll of phase door (MODD ARCHWILIO) scroll of standard id (FORC RISE WHEN KEY IS HIT) scroll of cure (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) * scroll of extra healing (ON TIMON TIME ON TIME) * scroll of greater mana restoration (IN THE BUTT KIDNEYS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 41: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) club [Basic] (max Expert) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Expert) (20 of 160) whip [Basic] (max Expert) (20 of 160) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yautja... Since you quit, the score list will not be checked.