Leeroy, lawful male albae Walscholar -------+--- |....#####+ |....##@@#| |....#####| ----------- [Leeroy the Alpha Mission Team] St11 Dx7 Co8 In15 Wi9 Ch10 WalAlbMalLaw Dlvl:1 $0 HP22(22) Pw16(16) AC8 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Walscholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # (2x) Creates grave walls on the eight squares surrounding you, as long as those squares are open floor tiles. Use this technique? [yn] (n) You try to erect barriers! You use a diamond to create the barriers. For a while, you can freely pass through grave walls! # (2x) You can't go up here. What do you want to ready? [- or ?*] Never mind. You displaced Walt. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons d - an uncursed +0 dagger (weapon in hand) {4} Armor e - an uncursed +0 leather armor (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Gems a - 12 uncursed +0 diamonds {12} b - 15 uncursed +1 diamonds {15} c - 2 uncursed +2 diamonds {2} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 129 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 76% chance Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 70% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 85% Tool drop chance was reduced to 91% Food drop chance was reduced to 91% Monster death drops spawned with only 92% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable after a while: enchantment spells (turn 28622) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35486 Monster spawn increase reached its maximum at turn 114841 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 741168 The monster class that cannot be genocided was wraith The monster species that spawned more often: soulless shadow (freq bonus 2) The monster species that spawned more often: rapidfire gloam (freq bonus 12) The monster species that spawned more often: percale nontaxable (freq bonus 18) The monster species that spawned more often: clock warp patch (freq bonus 20) The monster species that spawned more often: cattle (freq bonus 2) The monster species that spawned more often: warrior of elena (freq bonus 18) The monster species that spawned more often: acid force patch (freq bonus 6) The monster species that spawned more often: caterwaul (freq bonus 4) The monster species that spawned more often: wereastralelemental (freq bonus 1) The monster species that spawned more often: fazor rubber (freq bonus 3) The monster species that spawned more often: keter sephirah (freq bonus 15) The monster species that spawned more often: agent black growth (freq bonus 6) The monster species that spawned more often: north orc (freq bonus 9) The monster species that spawned more often: nonsense lobster (freq bonus 3) The monster species that spawned more often: misfigure shark (freq bonus 1) The monster species that spawned more often: babbitting terrorist (freq bonus 4) The monster species that spawned more often: firebrate wort (freq bonus 4) The monster species that spawned more often: chaos master (freq bonus 24) The monster species that spawned more often: pumping light (freq bonus 16) The monster species that spawned more often: null (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster species that never randomly spawned: catcall criminologic The monster species that never randomly spawned: fetish blowdart The monster species that never randomly spawned: reshaper The monster species that never randomly spawned: aureolin wort The monster species that never randomly spawned: aggravate monster The monster species that never randomly spawned: solidity sideband The monster species that never randomly spawned: relinquished shiest The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: nasty wort The monster species that never randomly spawned: golden force patch The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: pole lantern ((null)) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 46) The RNG hath decreed that this item was generated more often: enhance breath (specific, freq bonus 34) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 12) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 111) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 27) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 5) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 15) Trap randomization happened for 1 in 275 traps Next attribute increase check would have come at turn 621 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were able to pass through grave walls. (17) You were prevented from having dimmopathy (0) You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Speaker Walt The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (587) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Not Ready(2795) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (PUFFIN HELL) scroll of phase door (1UP EXTRA LIFE GET) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (HI IM DAISY) * scroll of extra healing (THIS MOD IS EXEMPLARY) * scroll of greater mana restoration (MAMPIFANDRAY SELA) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Walscholar... Youescaped from the dungeon with 116000 points, Since you escaped early, the score list will not be checked.