Leeroy, lawful male albae Mastermind ...... .<.... ...@.. ---@ [Leeroy the Far Herald] St9 Dx5 Co10 In19 Wi17 Ch4 MamAlbMalLaw Spa:15 $0 HP20(20) Pw28(28) AC9 Exp1 T11 Latest messages You don't have enough energy to cast that spell. The required amount was 40. spellbook of ESP - This is a spellbook. Color: red. Material: paper. Appearance: fullpost. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Temporary ESP (telepathy). # You don't have another special ability in your normal form! # (2x) You begin fighting with a weapon and your left hand. You switch to your primary weapon. # Talk to whom? (in what direction) # Talk to whom? (in what direction) Keytu Framer curses orcs. There is a staircase up here. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. There is ice here. You see here 2 gold pieces {0}. You can't go up here. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 140 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 44 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 21% Implant drop chance was reduced to 88% Potion drop chance was reduced to 72% Food drop chance was reduced to 70% Monster death drops spawned with only 83% chance The following skill became untrainable if you tried to train it too early: techniques (turn 48) The following skill became untrainable if you tried to train it too early: divination spells (turn 224) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 14501) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57660 Monster spawn increase reached its maximum at turn 81074 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1874154 The monster class that cannot be genocided was centaur The monster species that spawned more often: wimpy emerald dragon (freq bonus 24) The monster species that spawned more often: overdrive ridden (freq bonus 4) The monster species that spawned more often: undead gamer (freq bonus 3) The monster species that spawned more often: bearer ogre (freq bonus 12) The monster species that spawned more often: easy piercer (freq bonus 2) The monster species that spawned more often: drum vortex (freq bonus 6) The monster species that spawned more often: apprentice medium wall (freq bonus 1) The monster species that spawned more often: whole-troll (freq bonus 3) The monster species that spawned more often: unclear armored rubber (freq bonus 12) The monster species that spawned more often: baptist (freq bonus 30) The monster species that spawned more often: fire golem (freq bonus 8) The monster species that spawned more often: probe patch (freq bonus 4) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 3) The monster species that spawned more often: equipment pandemonium (freq bonus 12) The monster species that spawned more often: schlup ghost (freq bonus 6) The monster species that spawned more often: perishable problem (freq bonus 12) The monster species that spawned more often: spoonful sinking (freq bonus 8) The monster species that spawned more often: luck flayer (freq bonus 9) The monster species that spawned more often: really dangerous wort (freq bonus 4) The monster species that spawned more often: wonderful unknown girl (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 9) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster species that never randomly spawned: blink mushroom The monster species that never randomly spawned: joescheling The monster species that never randomly spawned: would-be yakuza The monster species that never randomly spawned: filed masculinely The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: ogre slinger The monster species that never randomly spawned: reminiscent imitating The monster species that never randomly spawned: cesspool technologically oilskin dessert The monster species that never randomly spawned: undead snake The monster species that never randomly spawned: adjure thrummy The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: magic whistling (raised) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 16) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 5) Trap randomization happened for 1 in 856 traps Next attribute increase check would have come at turn 449 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had 1490 points of nutrition remaining Your memory was keen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Marie Curie The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - horrify 4 occult 0% 300% b - aule smithing 8 occult 100% 700% c - ESP 5 divine 37% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) research 1X Prepared(0) zap em 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NOW YOU SEE IT) scroll of mana (POKEMON LETS GO HOUSECAT) scroll of phase door (DUCKHACK III THE DUCKENING) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of extra healing (HIT THE KEY BY VACUUM LEAF) * scroll of greater mana restoration (POLSKA TO WIELKI KRAJ) Spellbooks spellbook of horrify (hallucinating) spellbook of aule smithing (fresh) spellbook of ESP (fullpost) Potions potion of full healing (voluminous) potion of cure insanity (herbal) Wands wand of mana (beaded) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 15: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Mastermind... Since you quit, the score list will not be checked.