Leeroy, lawful male albae Janitor -- ---------------------- ---------------- |....$.........S.........................| |...........@............................| ------------------------------------------ [Leeroy the Toilet Scrubber] St12 Dx8 Co11 In11 Wi11 Ch9 JanAlbMalLaw Spa:10 $40 HP24(24) Pw16(16) AC6 Exp1 T6 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Janitor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth. Be careful! New moon tonight. # bunny uniform - This is a piece of armor. Color: bright magenta. Material: leather. Appearance: red leather armor. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Wanna look funny? Then wear this. Otherwise, get a real armor. mop - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This two-handed paddle is fairly useless. You destroy the goblin zombie! You stop. Asshole Vacuum Cleaner is in the way! (2x) Pick an object. S a snake (tame roomba called Asshole Vacuum Cleaner) (base level 1) (male) Accessing Pokedex entry for roomba... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 5, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Genocidable, carnivorous, metallivorous, lithivorous, organivorous, poisonous swimmer. This monster is always male. Origin: Evil Variant. Is a valid polymorph form. Attacks: none # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 93% Tool drop chance was reduced to 86% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 67% chance The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill became untrainable if you tried to train it too early: scimitar (turn 7) The following skill became untrainable after a while: petkeeping (turn 7531) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 30107) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39687 Monster spawn increase reached its maximum at turn 332007 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 828324 The monster class that cannot be genocided was eye or sphere The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: probe force fungus (freq bonus 2) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 32) The monster species that spawned more often: subsume fooled (freq bonus 9) The monster species that spawned more often: savage rat (freq bonus 4) The monster species that spawned more often: aaerr (freq bonus 4) The monster species that spawned more often: adventurer yeek (freq bonus 6) The monster species that spawned more often: pleasure (freq bonus 2) The monster species that spawned more often: sow-stupid father that is really batshit crazy (freq bonus 3) The monster species that spawned more often: mana vortex (freq bonus 8) The monster species that spawned more often: red icky thing (freq bonus 9) The monster species that spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 24) The monster species that spawned more often: white marketeer (freq bonus 12) The monster species that spawned more often: abductor scorepad (freq bonus 3) The monster species that spawned more often: slimebesu lord (freq bonus 6) The monster species that spawned more often: force dwarf (freq bonus 4) The monster species that spawned more often: frozen mage (freq bonus 6) The monster species that spawned more often: gry (freq bonus 4) The monster species that spawned more often: nut golem (freq bonus 12) The monster species that spawned more often: b-type (freq bonus 18) The monster species that spawned more often: cow orker (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster species that never randomly spawned: salvaging chosen twee The monster species that never randomly spawned: hc model The monster species that never randomly spawned: Kop Gaytain The monster species that never randomly spawned: techno boomer The monster species that never randomly spawned: fragrance dispenser The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: offbender The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: tazer The monster species that never randomly spawned: pawn of dead stone The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 32) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 45) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 18) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 18) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 36) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 29) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 10) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 70) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 89) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: appearance shuffling trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 3) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 271 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had the following amount of trash in your trash can: 0 You were prevented from having warning (0) You had 1492 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grime, Dog Shit and Fag Butt Your deity was Grime The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status iron skin 1X Prepared(0) concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor bunny uniform (red leather armor) iron shoes (hard shoes) Scrolls scroll of healing (SLAPHEELEDSANDALBOOT) scroll of mana (SMUTSIKA SKOEKA) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (SECTUM SEMPRA) * scroll of extra healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of greater mana restoration (ATTACK BY MOVING FAST) Potions potion of oil (milky) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 10: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (21 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Janitor... Since you quit, the score list will not be checked.