Leeroy, lawful male asura Demagogue ----- --...-- |...... |.....| |@@.... |s....| --...-- ----- [Leeroy the Assumption Spreader] St11 Dx9 Co16 In4 Wi4 Ch12 DemAsuMalLaw Dlvl:1 $0 HP23(23) Pw2(2) AC1 Exp1 T7 Latest messages You have both the martial arts and bare-handed combat skills, which are mutually exclusive. Currently martial arts is activated. Deactivate it? [yn] (n) You don't have another special ability in your normal form! You displaced your thalmor called Rulindil the concordate agent. Suddenly, you notice a recluse spider. The thalmor called Rulindil the concordate agent misses the recluse spider. (2x) The thalmor called Rulindil the concordate agent points at the recluse spider, then curses. The thalmor called Rulindil the concordate agent misses the recluse spider. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The thalmor called Rulindil the concordate agent misses the recluse spider. (2x) The thalmor called Rulindil the concordate agent points at the recluse spider, then curses. The thalmor called Rulindil the concordate agent misses the recluse spider. Your plate mail deflects the recluse spider's attack. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 mallet (weapon in hand) {20} Armor b - an uncursed +0 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed tin whistle {0} d - an uncursed bugle {0} Final attributes You have transgressed Your alignment was -53 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stoned chilling Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 96% Food drop chance was reduced to 92% The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1260) The following skill became untrainable after a while: elemental spells (turn 52557) The following skill couldn't be trained before a certain turn number is reached: devices (turn 59334) Items were more likely to be generated cursed by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17823 Monster spawn increase reached its maximum at turn 181323 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2415105 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: dino of the destruction (freq bonus 16) The monster species that spawned more often: gun chick (freq bonus 96) The monster species that spawned more often: priestess mummy (freq bonus 15) The monster species that spawned more often: glowing wort (freq bonus 40) The monster species that spawned more often: wooden golem (freq bonus 16) The monster species that spawned more often: boring shark (freq bonus 16) The monster species that spawned more often: opal wort (freq bonus 30) The monster species that spawned more often: dream force patch (freq bonus 8) The monster species that spawned more often: bowelled inlander (freq bonus 18) The monster species that spawned more often: affluently roughage (freq bonus 18) The monster species that spawned more often: malign melanoma (freq bonus 10) The monster species that spawned more often: mechanical juggernaut (freq bonus 20) The monster species that spawned more often: Ruea's stiletto boot (freq bonus 12) The monster species that spawned more often: akkad (freq bonus 30) The monster species that spawned more often: artillery dragon (freq bonus 30) The monster species that spawned more often: photography lady (freq bonus 10) The monster species that spawned more often: deformed galltrit (freq bonus 36) The monster species that spawned more often: weaum dragon zombie (freq bonus 15) The monster species that spawned more often: hug bug (freq bonus 15) The monster species that spawned more often: timeless snail (freq bonus 21) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 10) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: mimicked yeah The monster species that never randomly spawned: spritzer The monster species that never randomly spawned: chipmunk The monster species that never randomly spawned: respecting bitted The monster species that never randomly spawned: giant black frog The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: porter ghetto fungus The monster species that never randomly spawned: compensatory pellagra headwaiter The monster species that never randomly spawned: colorless spore The monster species that never randomly spawned: hoop indwell recommitted The monster class that always generated with extra speed: xorn The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 15) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 40) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 9) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 42) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 26) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 14) Trap randomization happened for 1 in 634 traps Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had to wait until you can use your special recursion. (9994) You were prevented from having stealth (0) You were prevented from being a stoned chiller (0) You had infravision You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Heimskr, Suffragette and Cromwell Your deity was Heimskr The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LET ME VOTE LET ME VOTE LET ME VOTE) scroll of mana (KOLLA OLPHILOGEMALA ACHEROIO) scroll of phase door (DPIEV WENWWSG UNNZMI) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of extra healing (NIYONIAI) * scroll of greater mana restoration (DESU SENPAI FAMY) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (706 of 20) high heels [Unskilled] (max Expert) (811 of 20) general combat [Unskilled] (max Expert) (35 of 20) shield [Unskilled] (max Expert) (375 of 20) body armor [Unskilled] (max Expert) (114 of 20) two-handed weapons [Unskilled] (max Expert) (349 of 20) polymorphing [Unskilled] (max Expert) (138 of 20) devices [Unskilled] (max Expert) (115 of 20) searching [Unskilled] (max Expert) (812 of 20) spirituality [Unskilled] (max Expert) (1114 of 20) petkeeping [Unskilled] (max Expert) (312 of 20) missile weapons [Unskilled] (max Expert) (52 of 20) techniques [Unskilled] (max Expert) (245 of 20) implants [Unskilled] (max Expert) (322 of 20) sexy flats [Unskilled] (max Expert) (1128 of 20) memorization [Unskilled] (max Expert) (1200 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (437 of 20) form II (Makashi) [Unskilled] (max Expert) (1253 of 20) form III (Soresu) [Unskilled] (max Expert) (654 of 20) form IV (Ataru) [Unskilled] (max Expert) (528 of 20) form V (Shien) [Unskilled] (max Expert) (723 of 20) form V (Djem So) [Unskilled] (max Expert) (1033 of 20) form VI (Niman) [Unskilled] (max Expert) (1073 of 20) form VII (Juyo) [Unskilled] (max Expert) (539 of 20) form VII (Vaapad) [Unskilled] (max Expert) (775 of 20) form VIII (Wedi) [Unskilled] (max Expert) (90 of 20) martial arts [Unskilled] (max Expert) (1252 of 20) two-weapon combat [Basic] (max Master) (62 of 160) riding [Unskilled] (max Expert) (1176 of 20) Weapon Skills dagger [Unskilled] (max Expert) (497 of 20) knife [Unskilled] (max Expert) (1072 of 20) axe [Unskilled] (max Expert) (730 of 20) pick-axe [Unskilled] (max Expert) (494 of 20) short sword [Unskilled] (max Expert) (644 of 20) broadsword [Unskilled] (max Expert) (1011 of 20) long sword [Unskilled] (max Expert) (917 of 20) two-handed sword [Unskilled] (max Expert) (952 of 20) scimitar [Unskilled] (max Expert) (957 of 20) saber [Unskilled] (max Expert) (759 of 20) club [Unskilled] (max Expert) (1192 of 20) paddle [Unskilled] (max Expert) (880 of 20) mace [Unskilled] (max Expert) (746 of 20) morning star [Unskilled] (max Expert) (965 of 20) flail [Unskilled] (max Expert) (949 of 20) hammer [Unskilled] (max Expert) (583 of 20) quarterstaff [Unskilled] (max Expert) (462 of 20) polearms [Unskilled] (max Expert) (1043 of 20) spear [Unskilled] (max Expert) (149 of 20) javelin [Unskilled] (max Expert) (610 of 20) trident [Unskilled] (max Expert) (995 of 20) lance [Unskilled] (max Expert) (345 of 20) bow [Unskilled] (max Expert) (520 of 20) sling [Unskilled] (max Expert) (539 of 20) firearms [Unskilled] (max Expert) (29 of 20) crossbow [Unskilled] (max Expert) (1096 of 20) dart [Unskilled] (max Expert) (1103 of 20) shuriken [Unskilled] (max Expert) (263 of 20) boomerang [Unskilled] (max Expert) (272 of 20) whip [Unskilled] (max Expert) (734 of 20) unicorn horn [Unskilled] (max Expert) (111 of 20) lightsaber [Unskilled] (max Expert) (750 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (526 of 20) healing spells [Unskilled] (max Expert) (693 of 20) divination spells [Unskilled] (max Expert) (1224 of 20) enchantment spells [Unskilled] (max Expert) (1022 of 20) protection spells [Unskilled] (max Expert) (297 of 20) body spells [Unskilled] (max Expert) (733 of 20) occult spells [Unskilled] (max Expert) (694 of 20) elemental spells [Unskilled] (max Expert) (1234 of 20) chaos spells [Unskilled] (max Expert) (213 of 20) matter spells [Unskilled] (max Expert) (478 of 20) Goodbye Leeroy the Demagogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.