Leeroy, lawful male albae Dissident -------- MM MMM -.....|| M MMMM #,|......| MMMMM.|##### |.....|,.<.....| M MMMMMMMM@,,,(####|{....-,|......| MMM.|####,,,,,......|,-------- MMMMM ######--- #`, [Leeroy the Orbital Watch] St14 Dx9 Co12 In9 Wi8 Ch7 DisAlbMalLaw Spa:37 $0 HP44(47) Pw40(40) AC4 Exp3 T36 Latest messages Turn the number pad on? [yn] (n) You hit it. You destroy it! Welcome to experience level 3. You feel sensitive! It blasts you! You feel that monsters are aware of your presence. [-1 -> 46] You hit the ettin mummy! Your green dragon scales deflects the ettin mummy's attack. Your green dragon scales blocks the ettin mummy's attack. You hit the ettin mummy! The ettin mummy turns to flee! The ettin mummy reads a scroll labeled VUS AS CORIUMA {0}! The scroll erupts in a tower of flame! [-3 -> 43] You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 spiked club (weapon in hand) {8} f - 3 uncursed +0 gas grenades (in quiver) {0} g - an uncursed +0 hand blaster (alternate weapon; not wielded) {12} h - 100 uncursed +0 blaster bolts {2} n - 20 uncursed +0 darts {0} Armor a - an uncursed +0 set of green dragon scales (being worn) {20} b - an uncursed greased +0 cloak of stability (being worn) {4} Scrolls c - an uncursed scroll of charging {0} d - a blessed scroll of teleportation {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 71% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 96% Armor drop chance was reduced to 98% Tool drop chance was reduced to 71% Food drop chance was reduced to 83% Monster death drops spawned with only 80% chance The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: whip Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10918 Monster spawn increase reached its maximum at turn 132807 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1268712 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster species that spawned more often: gnome petrograph (freq bonus 12) The monster species that spawned more often: tribute (freq bonus 9) The monster species that spawned more often: omega metroid (freq bonus 2) The monster species that spawned more often: manavoid turret (freq bonus 1) The monster species that spawned more often: elam (freq bonus 8) The monster species that spawned more often: USA President (freq bonus 15) The monster species that spawned more often: gnomish master thief (freq bonus 8) The monster species that spawned more often: smoke clan (freq bonus 12) The monster species that spawned more often: surmount competed (freq bonus 6) The monster species that spawned more often: clairvoyant trove (freq bonus 2) The monster species that spawned more often: pliant fatherland (freq bonus 4) The monster species that spawned more often: airhack demon (freq bonus 1) The monster species that spawned more often: furious spore (freq bonus 2) The monster species that spawned more often: lower hulk (freq bonus 20) The monster species that spawned more often: luxury yacht (freq bonus 9) The monster species that spawned more often: senior mind flayer (freq bonus 18) The monster species that spawned more often: automatic little dog (freq bonus 4) The monster species that spawned more often: shining penetrator (freq bonus 2) The monster species that spawned more often: glowing draconian (freq bonus 8) The monster species that spawned more often: energy patch (freq bonus 10) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 5) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster species that never randomly spawned: noisy lich The monster species that never randomly spawned: outcast harelike laser incarcerating padishah The monster species that never randomly spawned: lovecraft sheep The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: edgy warp fungus The monster species that never randomly spawned: Mister Who The monster species that never randomly spawned: viscidly rumbaing The monster species that never randomly spawned: Madeleine's calf-leather sandal The monster species that never randomly spawned: sublessee dagoba gutsier errand fetishistic The monster species that never randomly spawned: huge lavafish The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 20) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: cloak of flight (feathery cloak) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 3) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 356 Strength training was 4 Dexterity training was 5 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were disintegration-resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were aware of the presence of something You were warned of undead You had 1454 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aung San Suu Kyi, Ai Weiwei and Vladimir Bukovsky Your deity was Aung San Suu Kyi The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (608) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 3 R Prepared(0) weapon practice 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) blood ritual 3 R Prepared(0) Discoveries Armor cloak of stability (difficult cloak) Scrolls scroll of charging (JUMP IN FRONT OF A TRAIN) scroll of teleportation (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of healing (SUCCOTASH EM EXTENDED LOONY TOON) scroll of mana (AAIO) scroll of phase door (SUS COMNITUS) scroll of standard id (CHEIAMOPSEI ERPEBOTH) scroll of cure (HITME) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of fire (VUS AS CORIUMA) Potions potion of invisibility (puce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (29 of 160) paddle [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dissident... Since you quit, the score list will not be checked.