Leeroy, lawful male albae Cellar Child . . .. . . .. . . . . . . . .. . . .. . . .. . . . . . . . . . .. . . . . . .. . . . . . .. . . . . . . . . . . . . . .. . . . . . . . . . . . . . . .. . . . . . . .. . . . . .. . . . . . .. . . . . .. .. . .. . . .. . .. . . . . . . --.---.- .-. . . . . . .. .|.....Y.... .. .. |.........| . . . .. . . . .. .. . -...{....... . . . ..------..- .. . . . . . ... . . . . . . . . .. [Leeroy the Isolated Modder] St6 Dx19 Co6 In4 Wi4 Ch4 CelAlbMalLaw Dlvl:1 $0 HP16(16) Pw8(20) AC-3 Exp1 T55 Latest messages Ugga-Ugga misses the spit golem. (2x) Ugga-Ugga picks up a scroll of teleportation {0}. Ugga-Ugga smiles at the spit golem seductively. Ugga-Ugga bites the spit golem. Ugga-Ugga misses the spit golem. Ugga-Ugga bites the spit golem. Ugga-Ugga drops a scroll of teleportation {0}. Ugga-Ugga pretends to be friendly to the spit golem. Ugga-Ugga misses the spit golem. Ugga-Ugga pretends to be friendly to the spit golem. Ugga-Ugga misses the spit golem. Ugga-Ugga claws the spit golem. Ugga-Ugga misses the spit golem. Ugga-Ugga pretends to be friendly to the spit golem. Ugga-Ugga bites the spit golem. You stop waiting. Ugga-Ugga claws the spit golem. Ugga-Ugga bites the spit golem. The spit golem is destroyed! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a sticky cursed +3 quarterstaff (weapon in hands) {16} Armor b - a heavily cursed -3 enchanted (of Team Nastytrap) mage plate mail (being worn) {200} Scrolls i - an uncursed finalized scroll of teleportation {0} j - an uncursed scroll of teleportation {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks e - a blessed finalized spellbook of frost (0:3) {0} f - a blessed spellbook of water flame (0:3) {0} g - a blessed spellbook of healing (5:4) {0} h - a blessed finalized spellbook of jumping (0:3) {0} Potions c - an uncursed finalized potion of healing {0} d - 2 uncursed potions of healing {0} Rings k - an uncursed ring of cold resistance {0} Wands n - an uncursed wand of identify (0:5) {0} Tools l - an uncursed frost horn (6:1) {0} m - an uncursed charger {0} Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: discount action You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 54% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 68% Tool drop chance was reduced to 83% Food drop chance was reduced to 98% The following skill could not be trained at all: knife The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51966 Monster spawn increase reached its maximum at turn 112764 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6732205 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nemese (freq bonus 24) The monster species that spawned more often: clock forest snake (freq bonus 96) The monster species that spawned more often: consoler vulgate destined (freq bonus 54) The monster species that spawned more often: noetic noninstinctual (freq bonus 100) The monster species that spawned more often: demonic lich (freq bonus 208) The monster species that spawned more often: coal miner (freq bonus 25) The monster species that spawned more often: intelligent piercer (freq bonus 108) The monster species that spawned more often: foun centaur (freq bonus 156) The monster species that spawned more often: hahaha patch (freq bonus 25) The monster species that spawned more often: simper tamest (freq bonus 156) The monster species that spawned more often: incanting spirit (freq bonus 81) The monster species that spawned more often: giant mastodon (freq bonus 27) The monster species that spawned more often: software bug (freq bonus 64) The monster species that spawned more often: skeletal advisor (freq bonus 52) The monster species that spawned more often: sludge golem (freq bonus 81) The monster species that spawned more often: mind force fungus (freq bonus 52) The monster species that spawned more often: finer skittered (freq bonus 336) The monster species that spawned more often: posteriorly desalt chalice industrializing (freq bonus 25) The monster species that spawned more often: azure missingno (freq bonus 81) The monster species that spawned more often: arabesque naga hatchling (freq bonus 56) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 50) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters that are neuter (freq bonus 12) The monster species that never randomly spawned: blearier establish The monster species that never randomly spawned: abominator elevate poohed The monster species that never randomly spawned: preconstruction wabbly The monster species that never randomly spawned: small trickster The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: toted disassimilative The monster species that never randomly spawned: fruitful speckle infallible The monster species that never randomly spawned: barrow noisemaker denuder The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: infidel The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: implant of big ol (torched) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 23) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 25) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 19) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Trap randomization happened for 1 in 196 traps Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 5 Your sanity was 0 You were magic-protected You had the following problem: Any scroll, potion, spellbook, wand or tool you use automatically becomes cursed. (0) You had the following problem: Your spells became blue. (83886080) You had not decided on your sexuality yet You had 1211 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Your Magical Roommate, Your Annoying Sister and Your Insufferable Mother-In-Law Your deity was Your Magical Roommate The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - frost 4 elemental 80% 300% b - water flame 1 elemental 0% 105% c - healing 1 healing 0% 100% d - jumping 1 body 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (TRAINED THE HARD WAY) scroll of healing (ENEEDMORECOFFEE) scroll of mana (LAM EQUENUS) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (LIFE RESTORATION) scroll of cure (FAT PINK BLOB) * scroll of extra healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of greater mana restoration (I ONLY PLAY AA) Spellbooks spellbook of frost (rough white) spellbook of water flame (bronze) spellbook of healing (armored) spellbook of jumping (multiplicative) Potions potion of healing (puce) Rings ring of cold resistance (cancerous) Wands wand of identify (finned) Tools frost horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (21 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Cellar Child... Youescaped from the dungeon with 0 points,