Leeroy, lawful male albae Cracker ------------- |...........| |...........| ...........| -........| |.......@| --------.- ,,,# ,,## #,# #,# ---.--------- |........?..| |...........| |.... .?. |.. ... --- --- [Leeroy the Savescummer] St8 Dx13 Co12 In13 Wi5 Ch7 CraAlbMalLaw Spa:30 $37 HP23(23) Pw20(20) AC7 Exp1 T49 Latest messages You kill the regular human! You stop. Signal 11 is in the way! You displaced Signal 11. There is a staircase up here. You see here a scroll of healing {0}. Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. There is a wall in the way! (4x) Signal 11 drops a scroll of healing {0}. There is a wall in the way! You displaced Signal 11. Signal 11 drops a scroll of healing {0}. There is a wall in the way! (5x) You see here a statue of a fire trove {0}. # (2x) What do you want to ready? [- b or ?*] You don't have that object. What do you want to ready? [- b or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 flintlock (weapon in hand) {10} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 healer uniform (being worn) {6} Scrolls d - an uncursed scroll of taming {0} e - an uncursed scroll of earth {0} f - an uncursed finalized scroll of enchant armor {0} g - a blessed scroll of proof armor {0} h - an uncursed scroll of ice {0} l - 4 uncursed scrolls of healing {0} m - an uncursed greased scroll of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions i - an uncursed potion of coffee {0} Tools j - an uncursed hairclip {0} k - an uncursed charger {0} Final attributes You have transgressed Your alignment was -12 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 77 Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 89% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 56% Armor drop chance was reduced to 78% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable after a while: two-handed weapons (turn 64666) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66590 Monster spawn increase reached its maximum at turn 221960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 721188 The monster class that cannot be genocided was human or elf The monster species that spawned more often: stone spore (freq bonus 4) The monster species that spawned more often: eyp mummy (freq bonus 2) The monster species that spawned more often: trap vortex (freq bonus 4) The monster species that spawned more often: blood seraphon (freq bonus 12) The monster species that spawned more often: abyss smasher (freq bonus 12) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 48) The monster species that spawned more often: blister force fungus (freq bonus 6) The monster species that spawned more often: opossum hock (freq bonus 6) The monster species that spawned more often: shade (freq bonus 16) The monster species that spawned more often: desert prick (freq bonus 5) The monster species that spawned more often: nuap (freq bonus 4) The monster species that spawned more often: dark zealot (freq bonus 2) The monster species that spawned more often: mare dolphin (freq bonus 2) The monster species that spawned more often: Erathaol (freq bonus 4) The monster species that spawned more often: orc survivor (freq bonus 6) The monster species that spawned more often: surrendering hoarsest (freq bonus 6) The monster species that spawned more often: marble sri (freq bonus 2) The monster species that spawned more often: ecumenically bulimic (freq bonus 12) The monster species that spawned more often: magic stalk (freq bonus 16) The monster species that spawned more often: nightgaunt (freq bonus 24) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: probe force fungus The monster species that never randomly spawned: passionate diarrhoeal importation The monster species that never randomly spawned: lord slug The monster species that never randomly spawned: eevee The monster species that never randomly spawned: grem-lich The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: discordance underemployment The monster species that never randomly spawned: knurling psalmist The monster species that never randomly spawned: hola-hola blurter The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: gouge dick (pornographic) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 18) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 6) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 4) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 14) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 2) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 44) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 8) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: ore mining (off-build) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 6) Trap randomization happened for 1 in 658 traps Next attribute increase check would have come at turn 158 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had 1447 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Wikileaks, Guccifer 2.0 and Anonymous Your deity was Wikileaks The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (39) You survived You didn't know any spells. Techniques known in the end Name Level Status zap em 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor healer uniform (clean white clothes) Scrolls scroll of taming (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) scroll of earth (890 C PROPERTY) scroll of enchant armor (WALKING LUNACY) scroll of proof armor (TOUCH ELF MAYBE BURN) scroll of ice (JUYED AWK YACC) scroll of healing (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of mana (TRICK 13) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of cure (10 SD) * scroll of extra healing (HAHAHAHAHAHAHA) * scroll of greater mana restoration (KRIGGELKRAGG SCHNUPPSCHNAPP) Potions potion of coffee (flowing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 30: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (22 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cracker... Since you quit, the score list will not be checked.