Leeroy, lawful male albae Astronaut I I I I I I I I I ##-----## I #,...<$,, I I I #####,|.!$|## II ###I####,,I,,|...| I I I I #,,,,,,,`###,--I-- I II I #,####### ### I I I #,# I I I #@# I II #x# II I I #,# I I I I I I #I# I I I I I I I II I I I I I I I I I I I I II I I I I I I [Leeroy the Rocket Tester] St12 Dx14 Co9 In10 Wi13 Ch9 AstAlbMalLaw Spa:15 $0 HP26(27) Pw20(20) AC7 Exp1 T36 Latest messages Since you've not finished the Sewer Plant yet, you cannot leave the Space Base. You displaced Flying Saucer. Flying Saucer hits it. It is killed! There is a wall in the way! (4x) You try to move the boulder, but in vain. There is a wall in the way! You attack thin air. (3x) There is a wall in the way! (4x) You miss the weregridbug. The weregridbug bites you! You get zapped! [-1 -> 26] The weregridbug misses. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 jumpsuit (being worn) {5} b - an uncursed +0 helm of decontamination (being worn) {20} c - an uncursed +0 pair of flying boots (being worn) {8} d - a cursed -3 evencore cloak (being worn) {4} Scrolls e - an uncursed scroll of antimatter {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions f - an uncursed potion of healing {0} g - an uncursed finalized potion of water {0} Rings n - an uncursed ring of stealth {0} Tools h - an uncursed magic candle (lit) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 112 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 57% chance Amulet drop chance was reduced to 39% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 96% Tool drop chance was reduced to 71% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: mace The following skill was trained at one fifth the usual rate: devices The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: occult spells (turn 90) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60540 Monster spawn increase reached its maximum at turn 294780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 686457 The monster class that cannot be genocided was grue The monster species that spawned more often: creeping adamantite coins (freq bonus 9) The monster species that spawned more often: leader badger (freq bonus 5) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 9) The monster species that spawned more often: arceus (freq bonus 12) The monster species that spawned more often: ancient white world champion (freq bonus 24) The monster species that spawned more often: hell stone (freq bonus 3) The monster species that spawned more often: fleeing annoyer (freq bonus 24) The monster species that spawned more often: Vampire Kleever (freq bonus 4) The monster species that spawned more often: webbing infixed (freq bonus 12) The monster species that spawned more often: severally chirographic quitter acerola (freq bonus 2) The monster species that spawned more often: ice eye (freq bonus 18) The monster species that spawned more often: natural mole (freq bonus 10) The monster species that spawned more often: pschae lich (freq bonus 30) The monster species that spawned more often: vacuum sphere (freq bonus 32) The monster species that spawned more often: rebilling phosphatic (freq bonus 18) The monster species that spawned more often: kea (freq bonus 6) The monster species that spawned more often: hammer lich (freq bonus 18) The monster species that spawned more often: repatriating flecked (freq bonus 3) The monster species that spawned more often: techno mold (freq bonus 12) The monster species that spawned more often: imprecisely being (freq bonus 12) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 3) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: blink warp patch The monster species that never randomly spawned: mars-resound The monster species that never randomly spawned: brood wasp The monster species that never randomly spawned: tureen jorum The monster species that never randomly spawned: knighthood pileate The monster species that never randomly spawned: crane convexly blinkering twirlier tartest The monster species that never randomly spawned: producible waspishly The monster species that never randomly spawned: plasgrue The monster species that never randomly spawned: oozing pudding The monster species that never randomly spawned: armor-piercing monster The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: attune magic (chthonic, freq bonus 25) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 44) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this trap was always invisible: shrouded identity trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 5) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 593 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 Your sanity was 0 You were magic-protected You had the following problem: The game will spawn fake invisible monster markers. (0) You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1461 points of nutrition remaining You strongly aggravated monsters You could fly You could swim You had contamination resistance You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Neil Armstrong, Sally Ride and Yuri Gagarin Your deity was Neil Armstrong The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could have safely prayed (43) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) helm of decontamination (meso helmet) flying boots (heap of shit boots) evencore cloak (anorexia cloak) Scrolls scroll of antimatter (MY NAME IS MISTER SIR) scroll of healing (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of mana (VDF ADAHOEH) scroll of phase door (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (BUFF DEDEDE) * scroll of greater mana restoration (ULTRA BPLUSK ROUND 2) Potions potion of healing (substitute) potion of water (clear) Rings ring of stealth (pinewood) Tools magic candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 15: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Astronaut... Since you quit, the score list will not be checked.