Leeroy, lawful male redguardian Thalmor ----.-- |..k..| |.@@..| |...... ------- [Leeroy the Concordate Agent] St11 Dx12 Co17 In11 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 47% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 88% Food drop chance was reduced to 89% Monster death drops spawned with only 86% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: protection spells (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 3080) The following skill became untrainable after a while: occult spells (turn 39557) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 40565) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 110434 Monster spawn increase reached its maximum at turn 163294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 546060 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: nettler pseudoartistic (freq bonus 24) The monster species that spawned more often: traced dentine (freq bonus 8) The monster species that spawned more often: great ice wyrm (freq bonus 20) The monster species that spawned more often: black panther (freq bonus 6) The monster species that spawned more often: am shop ghost (freq bonus 15) The monster species that spawned more often: petty stealer mimic (freq bonus 8) The monster species that spawned more often: stagnate refraining (freq bonus 24) The monster species that spawned more often: rodmen applicative (freq bonus 20) The monster species that spawned more often: dentate cask folding (freq bonus 10) The monster species that spawned more often: graduation chef pelvic (freq bonus 12) The monster species that spawned more often: navy growth (freq bonus 12) The monster species that spawned more often: kickboxing lady (freq bonus 20) The monster species that spawned more often: malice cardioscope (freq bonus 16) The monster species that spawned more often: acid hound (freq bonus 12) The monster species that spawned more often: yetzirah sephirah (freq bonus 12) The monster species that spawned more often: sorehead analogically (freq bonus 10) The monster species that spawned more often: nonstriker drawtube (freq bonus 16) The monster species that spawned more often: glued grossing ecotype (freq bonus 36) The monster species that spawned more often: classy miraculously (freq bonus 9) The monster species that spawned more often: Shudde Mell (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 5) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: labelled samisen The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: kindergarten puritanically flannelly The monster species that never randomly spawned: orc chessman The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: magic-colored spore The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: vagabond cussedly The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 31) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 24) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 41) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 64) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 43) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 14) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 68) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 4) Trap randomization happened for 1 in 655 traps Next attribute increase check would have come at turn 272 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (979) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (green bowel) * skullcap (crazy helmet) * flack helmet (long-hair helmet) * crystal helm (etheric helmet) * mining helm (sages helmet) * field helm (spinning helmet) * helm of safeguard (anachrononononaut helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (silk fingerlings) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (side zip boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (THX FEMMY) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of extra healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of greater mana restoration (IMB AXES MUMMIES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.