Leeroy, lawful male redguardian Thalmor ----- |... |.@.| |{.@. |.$n| |...| --.-- [Leeroy the Concordate Agent] St11 Dx9 Co10 In9 Wi10 Ch14 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stun resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 203 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 72% Tool drop chance was reduced to 88% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: chaos spells (turn 68) The following skill became untrainable if you tried to train it too early: body spells (turn 1152) The following skill became untrainable after a while: crossbow (turn 39464) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 24089) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35656 Monster spawn increase reached its maximum at turn 66115 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4286640 The monster class that cannot be genocided was lich The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: iron duck (freq bonus 40) The monster species that spawned more often: loading snake (freq bonus 4) The monster species that spawned more often: animated copper statue (freq bonus 10) The monster species that spawned more often: 4chan horse (freq bonus 3) The monster species that spawned more often: tatarigami (freq bonus 24) The monster species that spawned more often: frost zruty (freq bonus 3) The monster species that spawned more often: The Norsa (freq bonus 48) The monster species that spawned more often: ensuring upholsterer (freq bonus 8) The monster species that spawned more often: mistreated standee somewhat (freq bonus 12) The monster species that spawned more often: lunatic rabbit (freq bonus 12) The monster species that spawned more often: hinter servicemen (freq bonus 12) The monster species that spawned more often: sloppy force fungus (freq bonus 6) The monster species that spawned more often: zoologist ensconcing (freq bonus 6) The monster species that spawned more often: minor iceblock troll (freq bonus 30) The monster species that spawned more often: bastard elemental (freq bonus 3) The monster species that spawned more often: ultramarine warp patch (freq bonus 20) The monster species that spawned more often: elder cyan dragon (freq bonus 24) The monster species that spawned more often: armored larva (freq bonus 48) The monster species that spawned more often: floor grue (freq bonus 6) The monster species that spawned more often: bloodworm (freq bonus 5) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster species that never randomly spawned: dark mushroom patch The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: poison kobold The monster species that never randomly spawned: +1 vl wall The monster species that never randomly spawned: serrated archer The monster species that never randomly spawned: prizewinner westminster The monster species that never randomly spawned: petty black widow The monster species that never randomly spawned: glass penetrator The monster species that never randomly spawned: syncope signaller The monster species that never randomly spawned: grabby nyrse The monster class that more likely to generate with musable stuff: nemese The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 13) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 21) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 18) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 3) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 9) Trap randomization happened for 1 in 714 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 590 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (310) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (padded helmet) * skullcap (bug-tracking helmet) * flack helmet (cone-shaped helmet) * crystal helm (hydra helmet) * mining helm (celtic helmet) * field helm (radio helmet) * helm of safeguard (greenery helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (fencing gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (jungle boots) * boots of safeguard (street boots) Scrolls scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (LARGEST DIVING JUMP) scroll of phase door (FLASH EM EXTENDED PHOTOSHOOT) scroll of standard id (FREE2PLAYNODE) scroll of cure (BURST THE SOUL) * scroll of extra healing (ASHPD) * scroll of greater mana restoration (SHOTTYMAN GUNRUNNER FIREANGEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.