Leeroy, chaotic male redguardian Fencer --------- |......@| .......@| |.......| |......* |.......| --------- [Leeroy the Alcor] St14 Dx14 Co13 In11 Wi7 Ch11 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fire resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 83% Potion drop chance was reduced to 84% Armor drop chance was reduced to 79% Food drop chance was reduced to 85% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: spirituality (turn 15) The following skill became untrainable after a while: morning star (turn 17796) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 12125) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26311 Monster spawn increase reached its maximum at turn 88464 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1135060 The monster class that cannot be genocided was elemental The monster class that was spawned more often: dog or other canine (freq bonus 9) The monster species that spawned more often: geneva housecleaned (freq bonus 60) The monster species that spawned more often: dire sheep (freq bonus 12) The monster species that spawned more often: testate farewell (freq bonus 78) The monster species that spawned more often: nasty chasme (freq bonus 22) The monster species that spawned more often: trusted polygonal (freq bonus 22) The monster species that spawned more often: admiration fleeting (freq bonus 22) The monster species that spawned more often: disenchanter mold (freq bonus 22) The monster species that spawned more often: snitching backstroking (freq bonus 22) The monster species that spawned more often: kraken sushi (freq bonus 44) The monster species that spawned more often: commendatory conduce gown (freq bonus 44) The monster species that spawned more often: Firingnir (freq bonus 20) The monster species that spawned more often: croc-man (freq bonus 11) The monster species that spawned more often: nightmare monster (freq bonus 11) The monster species that spawned more often: rumpling coke curdling (freq bonus 78) The monster species that spawned more often: pastoring prefiguring renomination (freq bonus 28) The monster species that spawned more often: black metroid (freq bonus 22) The monster species that spawned more often: toted disassimilative (freq bonus 102) The monster species that spawned more often: frozenly aidmen palest (freq bonus 28) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 26) The monster species that spawned more often: Pedalas (freq bonus 12) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 12) The monster trait that was more common: monsters that count as prince (freq bonus 5) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 9) The monster species that never randomly spawned: wumpus The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: banshee The monster species that never randomly spawned: denationalizing absurdly The monster species that never randomly spawned: apocalypse The monster species that never randomly spawned: hellhole warp fungus The monster species that never randomly spawned: finnish explorer The monster species that never randomly spawned: king slug The monster species that never randomly spawned: red icky thing The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 267) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 167) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 17) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 5) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 15) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Trap randomization happened for 1 in 623 traps Next attribute increase check would have come at turn 3288 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (560) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (steel helmet) * skullcap (aluminium helmet) * flack helmet (basin helmet) * crystal helm (grimace helmet) * mining helm (grunter helmet) * field helm (bug-tracking helmet) * helm of safeguard (organic helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (fencing gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (rain boots) * boots of safeguard (feelgood heels) Scrolls scroll of healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of mana (BEGONE THOT) scroll of phase door (IN THE CHAPEL WAS AN AID OF ME) scroll of standard id (U FOKIENG SUK) scroll of cure (0000000000 65535 F) * scroll of extra healing (AMYXJONADAB) * scroll of greater mana restoration (PAPOU) Rings ring of increase accuracy (intaglio) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.