Leeroy, chaotic male redguardian Fencer ----- |.... |@..| |@..+ --- - [Leeroy the Alcor] St11 Dx7 Co5 In10 Wi6 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: fear factor You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 387 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 54% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 96% Food drop chance was reduced to 94% Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: sling (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 180) The following skill became untrainable after a while: quarterstaff (turn 55629) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 24485) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71244 Monster spawn increase reached its maximum at turn 192668 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 657594 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: cockatoo (freq bonus 10) The monster species that spawned more often: albino stalk (freq bonus 12) The monster species that spawned more often: addict (freq bonus 16) The monster species that spawned more often: watcher overlord (freq bonus 30) The monster species that spawned more often: ring permamimic (freq bonus 6) The monster species that spawned more often: undead horse (freq bonus 9) The monster species that spawned more often: undead amazon (freq bonus 48) The monster species that spawned more often: guardian nymph (freq bonus 15) The monster species that spawned more often: pink mushroom patch (freq bonus 20) The monster species that spawned more often: anime girl (freq bonus 21) The monster species that spawned more often: lethe ettin (freq bonus 6) The monster species that spawned more often: ital optometrical eliminant (freq bonus 8) The monster species that spawned more often: mummy (freq bonus 10) The monster species that spawned more often: nibelung (freq bonus 24) The monster species that spawned more often: guard turret (freq bonus 3) The monster species that spawned more often: pseudosweet nymph (freq bonus 5) The monster species that spawned more often: dolgsman (freq bonus 18) The monster species that spawned more often: giant gecko (freq bonus 16) The monster species that spawned more often: Elvenqueen (freq bonus 12) The monster species that spawned more often: rutterkin (freq bonus 10) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 12) The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: conventionalizing harvard The monster species that never randomly spawned: banishment sphere The monster species that never randomly spawned: fossil paganism toting The monster species that never randomly spawned: The bastard brother of Lilly The monster species that never randomly spawned: indigo fungus The monster species that never randomly spawned: chevaux ratfish The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: brain-ruptured teacher The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 179) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 11) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 44) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 3) Trap randomization happened for 1 in 669 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 956 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (367) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (mechanical helmet) * skullcap (orange visored helmet) * flack helmet (echo helmet) * crystal helm (chain-aventailed helmet) * mining helm (spinning helmet) * field helm (basin helmet) * helm of safeguard (breath control helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (natural gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (turbo boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of mana (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (CROWDED OF BODY IN FLUFFY WATAGE) scroll of cure (FIRE IN THE ASS HOLE) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (STUPIDAMY) Rings ring of increase accuracy (shattering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.