Leeroy, chaotic male redguardian Fencer --------########## ------- |......|,,,,,,,,,# |..<..| --------#######|.......,,------,# +.....| |......-,,,,,,,|......|,,.....|,########,#|.....| |......|######,|......|,,|.....,,,,,,,,,,,......| |.......,# #,|......|,,-....|,#######,,#---...| |......|,# #,-----.--,#------,# ---.- |.....{|,# #,,,,,,,,,,# #,# --------,,# #####,###### ###,# ##,# #,# #,,,# #,### #,,# #,----- --# #,,,-----.------- #,@..>...|# ###,|...........| ##|I}}...}# #,|...........| ........ #,............| ......| ##|...........| ..>...| ------------- ------- [Leeroy the Dubhe] St13 Dx17 Co10 In7 Wi4 Ch4 FenRedMalCha Dlvl:2 $48 HP-1(91) Pw29(29) AC4 Exp5 T554 Bli Latest messages You miss it. What do you want to put on? [d or ?*] Which ring-finger, Right or Left? [rl] d - an uncursed +2 ring of increase accuracy (on right hand) {0}. Your leather armor deflects its attack. You hear a flinging sound. You dodge a projectile. You hit it. (2x) It hits you! [-9 -> 13] Warning: HP low! You hear a flinging sound. You are hit! [-1 -> 12] Warning: HP low! You hear a blast. You hear hissing gas. You have a sad feeling for a moment, then it passes. You hear hissing gas. You are caught in the fireball! Your inventory Weapons a - the uncursed +1 short sword named Crushing Grip (weapon in hand) {12} b - 5 uncursed +0 daggers (wielded in other hand) {20} m - an uncursed +0 silver mace {12} s - 48 uncursed +0 arrows {1} Armor c - a blessed +1 leather armor (being worn) {60} n - a blessed +1 chain mail {120} q - a cursed +0 enchanted (of poison resistance) banded mail {160} t - an uncursed +0 tarrier {30} Comestibles e - 11 uncursed oranges {0} f - 16 uncursed pears {0} r - 5 uncursed bananas {0} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of gold detection {0} p - a cursed scroll of earth {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Tools o - an uncursed chest {750} The chest is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Ring drop chance was reduced to 87% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 91% Armor drop chance was reduced to 99% Tool drop chance was reduced to 80% Food drop chance was reduced to 95% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: polymorphing (turn 4) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1980) The following skill became untrainable after a while: occult spells (turn 55993) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 18476) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40360 Monster spawn increase reached its maximum at turn 151393 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 12126912 The monster class that cannot be genocided was dragon The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: goading flagellating (freq bonus 40) The monster species that spawned more often: fieriest logicized (freq bonus 44) The monster species that spawned more often: yakuza (freq bonus 9) The monster species that spawned more often: tiffing offside (freq bonus 36) The monster species that spawned more often: metallic light (freq bonus 20) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 7) The monster species that spawned more often: greedy nymph (freq bonus 60) The monster species that spawned more often: ice lizard (freq bonus 30) The monster species that spawned more often: fugitive pixy (freq bonus 54) The monster species that spawned more often: marid elemental (freq bonus 8) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 21) The monster species that spawned more often: nostalgia color (freq bonus 14) The monster species that spawned more often: stroboscope mistral antipasto granger (freq bonus 54) The monster species that spawned more often: imputable ambulated (freq bonus 27) The monster species that spawned more often: algroth (freq bonus 60) The monster species that spawned more often: local rescinding maleficence (freq bonus 32) The monster species that spawned more often: saturday costumer (freq bonus 27) The monster species that spawned more often: C8q$Q[/s (freq bonus 8) The monster species that spawned more often: golden fungus (freq bonus 108) The monster species that spawned more often: Azmodan (freq bonus 30) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 7) The monster species that never randomly spawned: crystal colony The monster species that never randomly spawned: ganymede rock lobster The monster species that never randomly spawned: arch-foocubus The monster species that never randomly spawned: sucker force fungus The monster species that never randomly spawned: sludge wort The monster species that never randomly spawned: imprecisely being The monster species that never randomly spawned: madman tarpaulin The monster species that never randomly spawned: nightmare sphere The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: cave giant The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 40) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 24) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 14) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 4) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 9) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 5) Trap randomization happened for 1 in 141 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 1800 Strength training was 19 Dexterity training was 4 Wisdom training was 6 Constitution training was 26 Your sanity was 0 You were poison resistant You were immune to sickness You were blinded (87) You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1204 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) eddy wind 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (space helmet) * skullcap (viking helmet) * flack helmet (knowledgeable helmet) * crystal helm (steel helmet) * mining helm (gray helmet) * field helm (tasseled helmet) * helm of safeguard (padded helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (orange gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (gentle boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of mana (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of phase door (CWAEWL DAEWL) scroll of standard id (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (JE VEUX ETRE JETE DANS LES NOIX) * scroll of greater mana restoration (KLATHA DATHA NY ARYATHA) scroll of gold detection (AMYBSOD DOES NOT KNOW C) scroll of earth (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) Potions potion of gain level (carcinogenic) Rings ring of increase accuracy (iridium) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes stone (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (30 of 160) Weapon Skills dagger [Basic] (max Master) (31 of 160) short sword [Basic] (max Master) (28 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...