Leeroy, lawful male albae Zyborg ------- -..@..| |.f...+ |.....| |.....| |..$..| -+----- [Leeroy the Tin Can] St18 Dx10 Co13 In14 Wi9 Ch6 ZybAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 188 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Implant drop chance was reduced to 83% Potion drop chance was reduced to 85% Armor drop chance was reduced to 55% Tool drop chance was reduced to 93% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: searching (turn 45) The following skill became untrainable if you tried to train it too early: searching (turn 40) The following skill became untrainable after a while: divination spells (turn 97772) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 61132) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44205 Monster spawn increase reached its maximum at turn 170325 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2179484 The monster class that cannot be genocided was rodent The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: lethe warp fungus (freq bonus 3) The monster species that spawned more often: decimalized joule (freq bonus 4) The monster species that spawned more often: brown force patch (freq bonus 4) The monster species that spawned more often: piece of seven (freq bonus 6) The monster species that spawned more often: corrosive grue (freq bonus 18) The monster species that spawned more often: rabid cow (freq bonus 12) The monster species that spawned more often: brassfish (freq bonus 15) The monster species that spawned more often: aircraft carrier (freq bonus 8) The monster species that spawned more often: night naga hatchling (freq bonus 9) The monster species that spawned more often: gromdomg (freq bonus 24) The monster species that spawned more often: armageddon fish (freq bonus 12) The monster species that spawned more often: greater thewer (freq bonus 9) The monster species that spawned more often: tidewater transliterated (freq bonus 3) The monster species that spawned more often: horoscope prescriber (freq bonus 3) The monster species that spawned more often: suxxor mimic (freq bonus 12) The monster species that spawned more often: magic star (freq bonus 3) The monster species that spawned more often: hidden mold (freq bonus 4) The monster species that spawned more often: dazzling piercer (freq bonus 6) The monster species that spawned more often: theme ape (freq bonus 30) The monster species that spawned more often: reaper force fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 8) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: readmitting plop The monster species that never randomly spawned: slinger The monster species that never randomly spawned: shinning rightly ecologically cootie The monster species that never randomly spawned: solohan The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: flowmeter panegyrist The monster species that never randomly spawned: overlord The monster species that never randomly spawned: ghost The monster class that always generated with extra speed: cat or other feline The monster class that more likely to generate with musable stuff: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 173) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 33) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 41) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 29) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 5) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 5) Trap randomization happened for 1 in 421 traps Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of mana (PURE VIRTUAL FUNCTION CALL) scroll of phase door (YOUR MUM LMAO FUCKING REKT) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) * scroll of extra healing (OBI WAN CANOPY) * scroll of greater mana restoration (ERIKISEPHEARARACHARAPHTHISKERA) Wands wand of solar beam (etched) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.