Leeroy, lawful male albae Binder ----- |..G| |...| |@..| +d... |...| ----- [Leeroy the Exile] St12 Dx13 Co9 In9 Wi8 Ch6 BinAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 9 gold pieces {0}. The moon is waning tonight. # In situations where there is no other way forward, you can use this technique to transform walls on the eight squares surrounding you into open floor. Of course it only works if those squares are diggable, and it also paralyzes you for up to 20 turns, so be careful about using it when monsters are around! Use this technique? [yn] (n) # With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) # Requires an athame in your open inventory. If you use this technique, you sacrifice up to 200 max HP and Pw, and all of your stats are reduced by up to 2, but you will be granted a wish, an acquirement, a random artifact or a random powerful item. Use this technique? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: fear factor You could not have this property extrinsically: drain resistance You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 83% Potion drop chance was reduced to 88% Tool drop chance was reduced to 70% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: spirituality (turn 43) The following skill became untrainable if you tried to train it too early: broadsword (turn 21) The following skill became untrainable after a while: attack spells (turn 13694) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 25971) Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38199 Monster spawn increase reached its maximum at turn 189097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2977110 The monster class that cannot be genocided was mummy The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: blurred tunneller (freq bonus 10) The monster species that spawned more often: cheeping poultice (freq bonus 32) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 4) The monster species that spawned more often: healing mold (freq bonus 24) The monster species that spawned more often: pile of parking coins (freq bonus 10) The monster species that spawned more often: viscidly rumbaing (freq bonus 24) The monster species that spawned more often: maestoso reinvolve (freq bonus 6) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 3) The monster species that spawned more often: yukionna (freq bonus 3) The monster species that spawned more often: swamp kobold (freq bonus 42) The monster species that spawned more often: muud orc (freq bonus 30) The monster species that spawned more often: maximite fruity (freq bonus 4) The monster species that spawned more often: arcane automata (freq bonus 8) The monster species that spawned more often: helpful squirrel (freq bonus 6) The monster species that spawned more often: riverside naga hatchling (freq bonus 4) The monster species that spawned more often: squad earth elemental (freq bonus 12) The monster species that spawned more often: scalp illuminist (freq bonus 30) The monster species that spawned more often: young cow (freq bonus 16) The monster species that spawned more often: multi-hued dragon worm (freq bonus 9) The monster species that spawned more often: luminescent colony (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: cowde The monster species that never randomly spawned: prissily cause darking miscellaneously torching The monster species that never randomly spawned: mamono The monster species that never randomly spawned: gomi soldier The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: gold dragon worm The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: original mumak The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 232) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 83) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 37) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 2) Trap randomization happened for 1 in 673 traps Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (494) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (SUDDENLY THE ALTAR VANISHES) scroll of mana (SORRY NISI) scroll of phase door (OYII) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (BUFF DEDEDE) * scroll of extra healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.