Leeroy, lawful male albae Doom Marine ------------## |.........$.,# |..........|,# |..........|,# |..........|,# | |..........|,# |...... ..(...>....|,# +.. |..........|,# | ...........|,# |..........|)#------ |..........|!#|....| ,########,,##########|..........|,#|....| ,,,,,,,,,,,,,,,,,,,,,,...........|,#|....| ##,########,###########------------,#|{...| #,,,, #,#|.s..| #,#,-.----- #,,.@.... #,#,...{%<| ###------ ####|....$. ------- [Leeroy the Mars Marine] St16 Dx12 Co14 In8 Wi6 Ch3 MarAlbMalLaw Dlvl:1 $0 HP32(34) Pw18(18) AC3 Exp2 T53 Latest messages You see here a key {0}. m - a key {0}. You see here 13 gold pieces {0}. You destroy the minighost! Welcome to experience level 2. There is a wall in the way! You hear a door open. Something is written here in the dust. Use "r." to read it. You hear a flinging sound. You are hit by a crude dagger. [-1 -> 33] You see here a finalized muddy potion {0}. You kill the goblin! There is a wall in the way! A little spider was hidden under a gold piece {0}! The little spider bites you! [-1 -> 32] # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} l - an uncursed +0 javelin {8} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed very corroded +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - the uncursed +0 helm of underwater action named Anguirel (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools m - an uncursed skeleton key {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: see invisible You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 9% Amulet drop chance was reduced to 20% Implant drop chance was reduced to 99% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 97% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dart (turn 3) The following skill became untrainable if you tried to train it too early: boomerang (turn 210) The following skill became untrainable after a while: searching (turn 46069) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 36586) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 57231 Monster spawn increase reached its maximum at turn 432600 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1991660 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: mummified noble (freq bonus 4) The monster species that spawned more often: guardian of the mountains (freq bonus 3) The monster species that spawned more often: overcoat lapsing champy retrograde (freq bonus 48) The monster species that spawned more often: visis stalkish (freq bonus 5) The monster species that spawned more often: survey recreation travel (freq bonus 6) The monster species that spawned more often: jackal demon (freq bonus 4) The monster species that spawned more often: cheator psycho guard (freq bonus 3) The monster species that spawned more often: human thief (freq bonus 3) The monster species that spawned more often: amoebae devoid farad (freq bonus 18) The monster species that spawned more often: phase shifter (freq bonus 12) The monster species that spawned more often: stumbled catlike (freq bonus 18) The monster species that spawned more often: zapped gearshift (freq bonus 14) The monster species that spawned more often: snowbank beware (freq bonus 4) The monster species that spawned more often: weremindflayer (freq bonus 6) The monster species that spawned more often: memory leak (freq bonus 9) The monster species that spawned more often: maestoso reinvolve (freq bonus 36) The monster species that spawned more often: twinighter revitalize (freq bonus 30) The monster species that spawned more often: gillied armed (freq bonus 120) The monster species that spawned more often: yellowy popishly transponder rechristened (freq bonus 9) The monster species that spawned more often: skeletal hound (freq bonus 3) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: wahine farm The monster species that never randomly spawned: enshrining transition The monster species that never randomly spawned: rimmer backfire The monster species that never randomly spawned: hiding wood nymph The monster species that never randomly spawned: scanning excited The monster species that never randomly spawned: absent wort The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: pale fungus The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 55) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 5) Trap randomization happened for 1 in 118 traps Next attribute increase check would have come at turn 323 Strength training was 2 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1444 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (120) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 2X Prepared(0) dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons javelin (throwing spear) Armor leather gloves (velvet gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (horned helmet) Scrolls scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (VM J UECM 5 O9FAD8) scroll of phase door (THX 1138) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (ELF EXPLODE WHEN FALL) * scroll of extra healing (VELOX NEB) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5404 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Since you quit, the score list will not be checked.